Fangames > Engines

I wanna be the Engine Seph Edition

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klazen108:

--- Quote from: Sephalos ---+ The player object is now destroyed when pressing "R". +
- World Object, Press R Event. [ note: before loadgame script is executed ]
// Destroy Player Object
if instance_exists(player){ with(player){ instance_destroy(); } }

--- End quote ---

Is this an important change that I should port over to the game I'm making with version 1 of your engine? I haven't had any issues so far, just wondering what prompted you to include this.

Sephalos:

--- Quote from: klazen108 on April 13, 2014, 02:26:49 PM ---
--- Quote from: Sephalos ---+ The player object is now destroyed when pressing "R". +
- World Object, Press R Event. [ note: before loadgame script is executed ]
// Destroy Player Object
if instance_exists(player){ with(player){ instance_destroy(); } }

--- End quote ---

Is this an important change that I should port over to the game I'm making with version 1 of your engine? I haven't had any issues so far, just wondering what prompted you to include this.

--- End quote ---
It's not that important, it's just when you press R while falling you'll keep your falling speed.
Destroying the player will reset his vertical speed.

lemonxreaper:
I quite like the way the blood works  :atkWaifu:

HAEGOE:
I wanted to see how this engine works, but this is incompatible with GM 8.0  :atkCry:

Sephalos:

--- Quote from: HAEGOE on April 24, 2014, 05:46:54 AM ---I wanted to see how this engine works, but this is incompatible with GM 8.0  :atkCry:

--- End quote ---
8.1 to 8.0 converter
https://gmc.yoyogames.com/index.php?showtopic=505903

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