Fangames > Engines
I wanna be the Engine Seph Edition
klazen108:
--- Quote from: Sephalos ---+ The player object is now destroyed when pressing "R". +
- World Object, Press R Event. [ note: before loadgame script is executed ]
// Destroy Player Object
if instance_exists(player){ with(player){ instance_destroy(); } }
--- End quote ---
Is this an important change that I should port over to the game I'm making with version 1 of your engine? I haven't had any issues so far, just wondering what prompted you to include this.
Sephalos:
--- Quote from: klazen108 on April 13, 2014, 02:26:49 PM ---
--- Quote from: Sephalos ---+ The player object is now destroyed when pressing "R". +
- World Object, Press R Event. [ note: before loadgame script is executed ]
// Destroy Player Object
if instance_exists(player){ with(player){ instance_destroy(); } }
--- End quote ---
Is this an important change that I should port over to the game I'm making with version 1 of your engine? I haven't had any issues so far, just wondering what prompted you to include this.
--- End quote ---
It's not that important, it's just when you press R while falling you'll keep your falling speed.
Destroying the player will reset his vertical speed.
lemonxreaper:
I quite like the way the blood works :atkWaifu:
HAEGOE:
I wanted to see how this engine works, but this is incompatible with GM 8.0 :atkCry:
Sephalos:
--- Quote from: HAEGOE on April 24, 2014, 05:46:54 AM ---I wanted to see how this engine works, but this is incompatible with GM 8.0 :atkCry:
--- End quote ---
8.1 to 8.0 converter
https://gmc.yoyogames.com/index.php?showtopic=505903
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