Fangames > Engines
I wanna be the Engine Seph Edition
Sephalos:
--- Quote from: YoSniper on August 17, 2014, 05:55:27 PM ---I just tried downloading the engine for research purposes, and when I tried to open the ZIP archive, I got an error saying it was damaged or corrupted.
--- End quote ---
That's strange, let me re-upload that.
Sephalos:
I wanna be the Engine Seph Edition v4.0 update.
Now uses FMOD instead of SuperSound due to having too much problems with it. Check the readme for a list of changes. The old version will still be available for those who feel more confortable with SuperSound.
Dakaarts:
Hello, I have a problem with your 4.0 version of the engine. The FMOD is not working correctly, it gives me the following error when the game plays a sound inside a room where the player is.
--- Quote ---___________________________________________
ERROR in
action number 1
of Step Event
for object player:
In script playerJump:
Illegal argument count calling script "FMODSoundPlay".
Script requires 2 arguments, 1 have been supplied.
--- End quote ---
Here pictures:
https://imgur.com/tSFZ1bN,buWUjYF,wbIAyLh,WYynq39
Running on Windows 7.
Pirate version of GM8.1
What do I do? Thanks.
Sephalos:
--- Quote from: Dakaarts on March 04, 2015, 10:31:58 PM ---Hello, I have a problem with your 4.0 version of the engine. The FMOD is not working correctly, it gives me the following error when the game plays a sound inside a room where the player is.
--- Quote ---___________________________________________
ERROR in
action number 1
of Step Event
for object player:
In script playerJump:
Illegal argument count calling script "FMODSoundPlay".
Script requires 2 arguments, 1 have been supplied.
--- End quote ---
Here pictures:
https://imgur.com/tSFZ1bN,buWUjYF,wbIAyLh,WYynq39
Running on Windows 7.
Pirate version of GM8.1
What do I do? Thanks.
--- End quote ---
Try going to Resources > Global Game Setting and under the "Errors" tab check "Treat uninitialized variables as 0".
Or a better way to fix it would be to do it manually by going into the code and changing:
--- Code: ---FMODSoundPlay(global.sndPlayerJump);
--- End code ---
to
--- Code: ---FMODSoundPlay(global.sndPlayerJump,0,0);
--- End code ---
There should also be one for double jump, shoot and death in the playerJump, playerShoot and killPlayer scripts.
Sorry about that, this was definitely my bad.
Good to see you getting back into making games, good luck.
Junior Nintendista:
The extensions do not work in Game Maker 8.1 Lite.
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