Fangames > Game Design
[UPDATED] Tutorial: Getting Started With Fangame Development
L4Vo5:
Something i'd like to point out about the new version:
About the wobble effect: You can replace sin and cos by lengthdir_x and lengthdir_y. These functions are included in gamemaker and allow you to use degrees instead of radians, if you prefer. It also does the multiplication by the speed (or wobble_distance in this case) inside the function
About performance: you should advice that once you've finished the game, divisions should be replaced by multiplications when possible, to make the game a tiny bit faster. And if you're dividing by room_speed and all rooms have the same room_speed, you can treat it like that constant value.
Denferok:
If you change the max-width: 1024px; to width: 60% and add this code at the bottom of the css file it'll work for mobile aswell and be scalable for larger / smaller monitors
--- Code: ---@media(max-width: 768px){
body{
width: 100%;
}
}
--- End code ---
aytoms29:
This is some good stuff!
Good job
klazen108:
That's a pretty neat CSS feature, Den! I've added that to the stylesheet, hopefully that makes it a bit easier to read. And thanks for the tips Lavos, those are certainly some concepts I'd be interested in going into detail with.
I've also updated the tutorial to include a section on Hit Points, both for the enemy and for the kid. That'll probably be the last of the additions for a bit, I need to get to work on setting up for the marathon!
Kyir:
Looking good so far! I'm going to have to start fiddling with shaders next time I have time to work on games again.
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