Fangames > User-Made Creations

I wanna be the C. Z. Outrageousness(FINAL VER - 03/07/2013)

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Swordslinger:
Ok so I played the game till stage 5 second screen, now let me make a little pro/con list.

Pros: Good Gimmicks, Good ideas, enjoyable platforming, a fair difficulty selection system, SOME Enjoyable bosses

Cons: Bad Engine (Bad Water Physics and Kid Physics come with this engine), On the last room of stage 4, having to wait 2 seconds at the start of the save to go to go through the first red spike, yea I can't really word that... well.

Honestly it is an enjoyable game, but I am going to tell you the same thing I told Kyir about his game, you might want to consider switching to the Yutuu or Nekeron engine, both engines have the preferred physics to every wannabe that plays these guy games. This is just for future reference however, I know your not going to go back and completely remake the game. I am not trying to offend Yosniper, but I will be 100% honest, his engine is pretty broken.

That's about it.

HAEGOE:
about the engine, I have the yuuutu engine, so I think I can do something about the water, at least.
and I'll modify that room you said so that you don't have to wait for it.

Edit : I did the water, and I think I found out the difference between Yosniper and Yuuutu. I think I can make the kid's jump physics just like Yuuutu version. If that's what you want.

And something else : Vote Now. Only one vote says I need more savepoints in the regular doesn't make me think all of you said so.

HAEGOE:
1.1 version is up!
I tried to make kid's physics like yuuutu edition for one who's used to that, and if you miss yosniper's physics, I'll do something to switch from yuuutu and yosniper's as you want in the option room.. but that would be big business and expecting that will actually happen won't be such a good idea..

Paragus:
Let's talk about your boss...Hsien-Ko.

This fight isn't working man.   First off the chain attack where he slams the ground is complete horse shit.  The warning time is practically zero, and if you are in the air when he calls it your guaranteed to be dead as you land.  Also it's silly that I can hit the boss anytime except the one time he is standing still channeling that attack.   The color switching idea is good but implemented is an erratic way that kills any possible enjoyment of the gimmick.

That attack near the end where he splits, just pure RNG garbage determines whether you live or die.  Also just like your alst game, you give the bosses way too much HP and force the player to spam or use an autofire script.  Why not just use immunity frames like a normal game so people don't have to destroy their keyboards and wrists trying to kill a boss with inflated HP and mash mechanics.

Paragus:
https://imageshack.com/i/nhc5f0p

Please add a save at the beginning of the 3rd row.  Doing this everytime I die i very boring.

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