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I Wanna Descend Into Hell

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Kyir:
Basic Information:
Name: I Wanna Descend Into Hell v1.01
Engine: YoSniper
Creator: Kyir

Game Details:
Length: ~80 screens, ~5 hours based on testing.

* Basic Game: 36 screens
* Same Game+: 49 screens5 Secrets: Currently do nothing.
Bosses: One at the start, one at the end.

Readme File:
Epic Storyline
Compelling Characters
5 Star Review by the New York Times
Soon to be turned into a movie by J. J. Abrams
Song list

Images:
(click to show/hide) (click to show/hide)
Download (12/24/2014 Update):
https://www.mediafire.com/download/ij4edwnwxdvhp38/I_Wanna_Descend_Into_Hell.rar

Patch Notes:
(click to show/hide)2/8/2014:

* Fixed a rabbit jump made impossible by changes to the mechanic.6/18/2014:

* Secrets now only unlock New Game+. Previously gated content can now be played immediately after finishing the first portion of the game, even without every secret.10/7/2014:

* Secret area moved to end of NG++, no content yet. Music bugs fixed, save blockers added, some jumps modified.12/22/2014:

* Slight save movement, slight adjustment to a few obstacles. Secret #3 fixed.12/24/2014:

* Full release.
Current 100% World Record is 1:23:10 (Mannyg2011)

Derpyhoovesiwbtg:
I played this game and im now at the second area. Pretty good game so far! Here are the Pro's and Con's

Pro's:
Good fitting music for the area
Area's are pretty well designed, no annoying stuff like jump cancelling
The graphics from Terraria really fits the area

Con's:
You should edit some stuff to make it better: (spikes, platforms)
The water is pretty annoying to use because The Kid moves REÁÁÁÁÁÁLY moves fast in the water and i almost die from it (ill count it as nothing if its just a thing from YoSniper's engine)

Thats my rating.

Kyir:
The water is part of the engine, but it's pretty much a failure on my part in terms of coding in that I couldn't improve it at all.

Derpyhoovesiwbtg:
Its okay. I never used YoSniper's engine before so its just his fault.

HAEGOE:
Well, I'm using Yosniper's Engine for my new fangame too, and I think I know the problem : he made the gravity weak when the kid is underwater, but the maximum fall speed is still 8.
Here's what I did to solve it.
Find the object player, and look for 'End step'(Is it says so in English? because I'm not using English version so I don't know)
anyway, next you find the 'else if place_meeting(x, y, water)'
there, the code says :
 else if place_meeting(x, y, water) {gravity = 0.25;}
if you find it, add this to there:
if vspeed>2{vspeed = 2;}
so the result will be this(this is exact same code with mine):
    else if place_meeting(x, y, water) {gravity = 0.25;if vspeed>2{vspeed = 2;}}

this may make the kid fall slower than before underwater(I didn't used the underwater gimmick yet so you'll need to test it yourself, and if you think 2 is too slow, you can change the number). of course, you can modify the 'maxFallSpeed' variable, but I didn't want to because I thought what I did was the more simple way.

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