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I wanna get the OOPARTS II 1.4 version (updated in 26/12/2013)

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ethinthenougathorn:
But usually, its impossible to make EVERYONE happy

Paragus:

--- Quote from: HAEGOE on December 20, 2013, 07:53:34 PM ---Alright. let me see... now it's a little more than i can handle, but I think  I got the point.
about the death sound, I'll try to remove the death sound when you resurrect.
someone liked the 5th boss, some says they were harsh, and some hated them... that's.. a controversy..hmmm.. amd almost everyone says the final boss needs less HP. get that.

Here's my idea then, I'll make a new pattern using the blue wisp(fire thing) sprite in 5th boss, and the old one will go to extra chamber.

And for Final boss, I'll consider nerfing his HP to 450(no less), 100 for first phase and 150 for second, 200 for third. instead, it will become harder. you need to choose both or neither. OK?

and for extra chamber, no nerfs. no easier attacks, no lower HP. you'll need to suffer a lot to clear them.
It's optional and you don't need to clear them. just beating the final boss and seeing the ending means you cleared this game.

--- End quote ---

For the 5th boss, one thing you may consider is keeping the fireball the way it is now, but maybe allow player to be able to shoot it a few times to kill it?  Also people on twitch TV were commenting that the voice over during the fight was a little annoying.

My criticism of final boss is not just me but from viewers who watched me play.   People get bored of watching the same attack for so long, once you know how to dodge it, it just seems pointless to have it go for so long.

Also I am really glad I picked autofire in the start of the game because of how much HP all the bosses have.   Could you imagine playing the game against bosses that have 100 HP x 3 (ghosts) or final boss that has 600 HP, then die and have to mash button that many times?  Your hand would fall off. lol

Do not get upset about negative feedback, and yes it is your game.   My stream tends to draw sizable viewers so reaction is not just based on what I think, but what they are telling me while they watch.

HAEGOE:
Let's see if I got this straight. this is my new plan(based on what you said, so check me if I got you straight)

1. yu & rei(5th boss)
- make the blue wisp(fireball) removable by shooting it, but rei will summon another, so you'll have to keep shooting to remove it and have a stable fight.(since bosses can be hit by bullets 'for' it, so you'll have to find out yourself how to easily remove it)
- all voices became little more quiet.
and these may not happen if sega doesn't add them in puyo tetris. ...just kidding, but I truly wish they are added in it

2. HAEGOE(6th boss) :
- most of you said it has too high HP, but that was the original concept : give shock to you by having a HUGE HP.
- I'll reduce it for the first(50) and second(150) phase, and instead of reducing hp for the final, I'll add a gimmick to make you kill it easier and faster.
- it's second and final phase will become harder in to make up for it.
- the gimmick works this way : before it enters the final phase, it will spit some of its cores(which uses the portal sprites). cores are RNG attacks and they can kill you, and go away. but two of them is remains at the left and right end respectively, and you can kill HAEGOE by shooting them.
- I won't do it if most of you says not to do it, and I want you to choose both(harder attacks and lower HP) or neither.

3. Auto & manual fires
- Its hard to nerf all the HP, so I'll add a warning instead(better late than never) that says bosses has an extremely high HP and Auto is for light users and manual is for MasochistsHardcore users.

I'm not upset or annoyed by any negative feedbacks. I'm just a little confused by so many different comments in such a short time(more than I could handle)..

Paragus:
The warning for the autofire is a good idea I think.  I like that.

Boss 5 - Killing the fireball was just a suggestion.  There just needs to be some way to manage it without it being there the entire fight after killing 1 ghost.  Turning down the voices should help, a lot of viewers were just complaining about the sound during the fight.

Final Boss - You can give that a try and we will see what happens.   The current issue is that once you learn how to dodge the attacks, it just becomes boring having to grind down so much HP.

HAEGOE:
1.14 version is released. I did what I can do.
Long story short : Final became a little harder, but you can take it down in much less time than before

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