Fangames > Game Design

Now, wouldn't something like this just make for a great boss?

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Olivebates:
Well, I gave it a shot. The biggest problem is desynchronizing when doing heavy calculation.


I tried making some automatic algorithms that just create the boss based on the sound channels of the background music. However, this only seems to be possible if I initialize the whole boss through a multi-dimensional array beforehand.


It's for things like these that I wish game maker supported pointer operators.

Hectorpaddy:

--- Quote from: Olivebates on October 20, 2013, 05:48:01 AM ---  multi-dimensional array



--- End quote ---

No Idea what that is but sounds cool. :Kappa:

Starz0r:

--- Quote from: Hectorpaddy on October 20, 2013, 08:25:43 PM ---
--- Quote from: Olivebates on October 20, 2013, 05:48:01 AM ---  multi-dimensional array



--- End quote ---

No Idea what that is but sounds cool. :Kappa:

--- End quote ---

Zurai:

--- Quote from: Hectorpaddy on October 20, 2013, 08:25:43 PM ---
--- Quote from: Olivebates on October 20, 2013, 05:48:01 AM ---  multi-dimensional array



--- End quote ---

No Idea what that is but sounds cool. :Kappa:

--- End quote ---

It's an Array inside of an Array  :MVGame:

*Flies away*

TheJooger:
So what were you planning on using for this? Gamemaker? Some other language?

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