Fangames > Game Design
Now, wouldn't something like this just make for a great boss?
Olivebates:
Well, I gave it a shot. The biggest problem is desynchronizing when doing heavy calculation.
I tried making some automatic algorithms that just create the boss based on the sound channels of the background music. However, this only seems to be possible if I initialize the whole boss through a multi-dimensional array beforehand.
It's for things like these that I wish game maker supported pointer operators.
Hectorpaddy:
--- Quote from: Olivebates on October 20, 2013, 05:48:01 AM --- multi-dimensional array
--- End quote ---
No Idea what that is but sounds cool. :Kappa:
Starz0r:
--- Quote from: Hectorpaddy on October 20, 2013, 08:25:43 PM ---
--- Quote from: Olivebates on October 20, 2013, 05:48:01 AM --- multi-dimensional array
--- End quote ---
No Idea what that is but sounds cool. :Kappa:
--- End quote ---
Zurai:
--- Quote from: Hectorpaddy on October 20, 2013, 08:25:43 PM ---
--- Quote from: Olivebates on October 20, 2013, 05:48:01 AM --- multi-dimensional array
--- End quote ---
No Idea what that is but sounds cool. :Kappa:
--- End quote ---
It's an Array inside of an Array :MVGame:
*Flies away*
TheJooger:
So what were you planning on using for this? Gamemaker? Some other language?
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