Fangames > Game Design

Why I gave up making Fangames

(1/1)

Kye Williams:
So yeah, I finally got the chance to see bosses 1 & 2 for the fangame: I Wanna Kill The Shadowlink, and I was impressed, but I noticed while making the Recreation for I Wanna Be The Quarzia, I thought to myself "Why can't I make fangames like other good fangamers? Is it because i'm not good? I knew it, I give up the fangame story" I can't make IWBTG Fangames anymore because I can't make great games like the creators of: I Wanna Kill The Kamilia 3, Break The Series Z 2 & 3, Co-Op and the Others... I have to quit this website too... Goodbye, Everybody

My Fangame Story - 2014 - 2017  :atkCry:

pieceofcheese87:
Sorry to break it to you, Kye, but the bosses in Kill the Shadowlink are definitely not what you should strive towards making.

PiranhaTooth:
See you next month

ViTheGhost:

--- Quote from: pieceofcheese87 on June 26, 2017, 11:49:27 AM ---Sorry to break it to you, Kye, but the bosses in Kill the Shadowlink are definitely not what you should strive towards making.

--- End quote ---

This, Shadowlink bosses strive in production value, but they're not amazing bosses from a design perspective.

However, you have to keep in mind that none of those games are their creator's first games. You have to make some shitty games before you can make good ones, that's just how it works. Everyone gets better over time, and if you don't believe me compare Dallas to Ghost Realm and tell me that's not the case.

You have to start somewhere, and to give up on something meant to be fun is unfortunate, so try not to beat yourself up over it. The same applies to any hobby, not just fangames.

Navigation

[0] Message Index

Go to full version