Fangames > Programming Questions

How much math is actually used when making an avoidance?

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PiranhaTooth:
Back a couple (or a few) years ago, i learnt basic trigonometry. I know the whole SOH CAH TOA nonsense and how it works in terms of triangles, but for some reason I'm having trouble converting that knowledge into GameMaker, and let alone how it makes circles and all that nonsense... So my broad, overlying question remains; When making an avoidance, how much knowledge around trigonometry (or math in general) do you really need? It's a hard hurdle for me to overcome, and I would just like to get a statement on generally what's needed before i delve into something I'm potentially not prepared for.

Thanks in advance,
~Piranha

Habluka:
It really depends on what you're trying to do, but knowledge of basic trig is useful in making cute shapes and patterns.  Also, basic knowledge of calculus is helpful when it comes to tweaking values to be synchronized with the music.




Fancier stuff will require more advanced math and more involvement though.

tehjman1993:
If you need help understanding any of the topics in math that you would actually use in an avoidance, just let me know - I'll hook you up with that fresh knowledge.

PiranhaTooth:

--- Quote from: Habluka on October 07, 2016, 08:42:22 PM ---It really depends on what you're trying to do, but knowledge of basic trig is useful in making cute shapes and patterns.  Also, basic knowledge of calculus is helpful when it comes to tweaking values to be synchronized with the music.

Fancier stuff will require more advanced math and more involvement though.

--- End quote ---

Hahah, those are some intimidating screenshots... I've spent the last little while trying to learn about lengthdir, and i can see sort of how it can be used to make things like circles, so that's a start i guess :P I opted for Statistics over Calculus earlier this year, which in hindsight probably wasn't the best decision, but I'm hoping to switch to Calculus for my last year of high school next year, which should help me understand some of the terminology behind a few things such as vector and whatnot. But it's good to hear that from a reputable avoidance maker, thanks!


--- Quote from: tehjman1993 on October 07, 2016, 08:46:27 PM ---If you need help understanding any of the topics in math that you would actually use in an avoidance, just let me know - I'll hook you up with that fresh knowledge.

--- End quote ---

That's great to hear! It's always awesome when people in the community are willing to help out a newbie with this sort of stuff. I'll keep that in the back of my mind as a sort of 'last resort' if you will. I really do dislike personally calling on people since there's likely a lot more important stuff they could be doing with their time. But hey, you offered, and I'll sure hell call on ya if I need ya. Thanks again! :)

L4Vo5:
Wait, calculus? when do you use calculus?

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