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I Wanna Be the Incremental Game V1.15

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ShadowsDieAway:
Delicious Fruit Link: https://delicious-fruit.com/ratings/game_details.php?id=17591

V1.15 added, 100+ jumps changed/fixed, some goodies added for extra and more. Final version almost done...

Version 1.15 Direct Link: https://drive.google.com/open?id=18t6BVLcb04VVhoJxX2GaKH7--JxD7vMG

(click to show/hide)made the tutorial MUCH less wordy
W1L1e/m/h nerfed first two jumps slightly
W1L1m slightly nerfed: save 2 first jump and top-left jump, save 3 mid-fall
W1L1h removed final save and modified last two jumps
W1L2m save 1 slightly buffed three jumps, changed final room’s jumps slightly
W1L3 nerve s2 final jump slightly by removing the spikeDown
W1L4 removed final save, nerfed their jumps slightly
W1L4i change bottom-right entirely
W1L5h nerfed 3rd to last jump slightly
W2L1e added some spikes to final jump
W2L1m move save 2 1 jump later, move save 4 2 jumps later, buffed final jump slightly
W2L2m remove spike at the end of save 1 jump 3, moved final save 1 jump earlier
W2L4h moved final save 1 jump earlier
W2L4 made notification outline doubled up to see it easier
W2L5h/i nerfed save 2 (i3) jump 1 slightly, h final jump nerfed slightly (final portal) W3L1h buffed final jump slightly
W3L2h nerfed save 2 jumps 3/4 slightly save 4 jump 2 removed the setup and changed the end of that jump
W3L2h/i save 1 jump 4 buffed slightly
W3L4h changed 2nd jump to remove full jump (same difficulty though), changed final save jumps 3/4, removed holes towards save 1 to remove the need for the notifier
W3L5h buffed the first 3 saves to be 2 instead, removed final save and nerfed the final two jumps added notified for h/i for final save
W4L2h first jump added spikeUpDown to remove slight skip, buffed/nerfed two saves to remove a fulljump
W4L3h changed save 1 jump 3 slightly, buffed last two saves slightly by removing final save, nerfing the 4th to last jump
W4L4h removed first align marker and replace with spikes, jump 4 removed precise spikeUpDown, moved save 3 1 jump earlier
W4L5m nerfed save 1 jump 3 slightly
W4L5h changed around save 2 final 3 jumps, removed final save and nerfed the last and 4th to last jumps
general: went through world 5 and limited bonk jumps
W5L2h buffed save 3 slightly, removed final save jump 2 lower spikeUp
W5L2i nerfed final jump slightly
W5L3h removed first align, removed last save and made the prior jump easier along with 2 slight nerfs
W5L4m/h, slightly nerfed end of s2 final jump (last spikeUp)  slightly nerfed top-right jumps
W5L5h removed final save and nerfed certain jumps slightly, nerfed bottom two jumps
W6 introjump nerfed
W6L1 removed last save and nerfed drop slightly
W6L2 buffed save 1 final jumps slightly, removed top-left save and nerfed the in-between slightly, same with final save removing
W6L4h nerfed save 2 final jump slightly, save 3 jump 4 removed full jump
W6L4/5 transition fixed a 6px gap you could somehow get stuck in
W6L5h buffed save 3 slightly, nerfed final post-drop save
W6L6h slightly nerfed the first two part of the last drop
W6L7i nerfed last drop slightly to remove needed align
partial extras added with hints… stay tuned in 1.20

(click to show/hide)Fixed bug where saves in older versions (v1, 1.1, 1.11, etc) wouldn’t load in the newer version. All saves should work now
Changed the kid sprite to mimmick the Adventure Capitalist main character
Fixed saves not working if you changed your controls (changed keyboard_check(ord("Z") ro keyboard_check(global.shotbutton))
Fixed the access point to the easy/medium credits not appearing
Changed a few jumps around

To be added:

(click to show/hide)beating insane mode incentive
much more



Made by ShadowsDieAway
Coded by PlasmaNapkin



IWBT Incremental Game is my first official full-game release! I hope you enjoy it.

This is a Needle Game, meaning it is based on spike platforming. For this game I gave myself two challenges:

1) Make a 32 pixel needle game (spikes/blocks on a 32 pixel grid, no minispikes).
2) Make a needle game with no gimmicks or common jumps (gates, diamonds, etc.).

There are four difficulties in the game: easy, medium, hard, and Insane. But: you can choose a different difficulty for each individual level! You must beat ALL LEVELS on hard in order to complete the game (and unlock Insane mode).

Each world is based on a different Incremental Game (see below for which ones), and each world has multiple unique themes that set them apart from one another.

This game has been thoroughly tested by multiple people (see below). However because of the precision a needle game has, you can expect an update in the near future to balance out jumps/saves/rooms/worlds, all based on feedback
I receive from YOU! Please post your images and suggestions here in order to help make the game better!

Enjoy!

-------------------------------------------------------------------------------------

Unique game features:

Other than the kid sprite and shooting sound, ALL graphics and sounds are custom-made.
Per-room difficulty system.
Currency system.
Sprite upgrading system.
HUD with level details and currency/upgrade systems.
Dynamic music system (thanks to YoYoYoDude1 for coding).
Save area notifier.
Custom death animation (thanks to Patrickgh3 for coding).
Original soundtrack.
32 pixel grid needle with no gimmicks or common jumps.

-------------------------------------------------------------------------------------

This game has an original soundtrack. All songs are midi and created with Famitracker. Original songs composed by Andy McKee. The in-game midi 8-bit versions produced and arranged by ShadowsDieAway.

Make sure you listen to these tracks with both headphones on as each song contains stereo tracks.

Finally, in-game is a dynamic music system, where the guitars, bass, and drums will change based on if you are alive or not (and more).


All songs can be found online at

https://www.youtube.com/playlist?list=PLydwAuTBfPJU_jm1Eb_wO-E8qF9ImVHY6 (coming soon)

or

https://soundcloud.com/shadowsdieaway/sets/acoustic-chiptunes


#. Song Name            Game Location

1. Hunter's Moon         Title Screen / Tutorial / Hub
2. Tight Trite Night         World 1 - Cookie Clicker
3. Into the Ocean         World 2 - Tap Titans
4. Keys to the Hovercar      World 3 - Candy Box / Credits
5. Ebon Coast            World 4 - Reactor Idle
6. Art of Motion            World 5 - Adventure Capitalist
7. Common Ground         Final

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Testers:

Tehjman1993 (hard)
Stinkycheeseone890 (hard)
Denferok (hard)
YoYoYoDude1 (hard)
Fate (easy, medium)
GeoGeo222 (insane)
kaniciwah (medium)

Fangame Marathon 2016 David & Goliath Racers:

onynekyu (easy)
kaniciwah (easy)
Bangels2000 (medium)
Denferok (hard)
GeoGeo222 (hard)
YoYoYoDude1 (hard)

Shout Outs:

sephalos  - original game engine
Patrickgh3 - Death split animation
YoYoYoDude1 - Dynamic music system, random bug fixing
chalenged - on-stream coding help
Klazen108 - bug fixing
Andy McKee - original song compositions

SpaceH3R0:
I really like this game. It's a lot of fun and it looks great

SpaceH3R0:
Also, I forgot to mention, I love how every stage feels different even with only spikes and blocks

ShadowsDieAway:
Version 1.13 is up. Direct Link: https://drive.google.com/open?id=0B0IjBdfCNCbJREN4SV93Q0x0Xzg

Please note that loading a prior version's save may give you an error since there are some new things added to the config. In that case I'm sorry, you may need to start a new file to be able to play with the new features. However if you've beaten the game on hard and want to get right into playing insane, send me your file and I'll manually move your save to the end.

That being said, according to other reports, running the .exe as Administrator should stop that error you're getting.

100+ jumps have been upgraded in this version with over half of them on easy/medium to get them more streamlined, as well as to get newer players used to doing more difficult jumps. There were are few other visual improvements included, along with more proper autosaving in the tutorial, easier movement between rooms for final, along with a hint at the end-game things to come  :denKamilia_v2:

Next version will include:

As usual until it's 100% balanced: more updated jumps primarily for Insane mode
End-game material and incentives
Hub running deaths/time
Possible online leaderboards

(click to show/hide) (click to show/hide)Modified upgrade tutorial to emphasis saving to keep an upgrade and restarting if you don’t want it so you can choose which upgrade you want to keep
change world 4 pause menu description
edited some other text in the tutorial world…
pause menu shows death/time
fixed pause menu description of final
added new indicator for final

Jumps/Saves:
(click to show/hide)W1L1e make jump like the prior W1L1m
W1L1m buff final jump slightly
W1L2e/m buffed save 1 jump 3/4
W1L2e buff save 3 first jump
W1L3e/m buff save 1 jumps 3 and 4
W1L3e nerf save 1 jump 5
W1L3m nerfed save 3 jump 3
W1L4e added spike to remove skip of one jump on save 1
W1L4i buffed first save
W1L5e/m made saves in the same position as they are on hard mode
(click to show/hide)W2L3e buffed save 1 final jump slightly
W2L5e buffed first save slightly
W2L5m nerfed final save jump 2 slightly
W2L5e/m changed final jump slightly
W2L5h slightly nerfed save 2 jump 2 and removed the save, slightly buffed save 3 (now 2) jump 3/4, move final jump’s portal 1 block left
W2L5i re-added save 2 jumps in, buffed final jump
(click to show/hide)W3L1e nerfed save 4 jump 2
W3L1m buffed final save jumps 1 and 3
W3L1h nerfed top-left jumps and removed the top-left save for balance, nerfed the final save jump 3 but buffed jump 4
W3L1i nerfed the second top-left jump but slightly buffed the first, buffed the final jump slightly
W3L2m changed save 1 final jump, changed save 2 jumps 2 and 3 (slight buff and then nerf), changed top double save to a single to match hard
W3L2h buffed save 1 jumps 2 3 and 5, buffed save 2 jump 2, combined the the top two saves into one above their position, slightly buffed  save 4 jump 3/4 (now save 3 jump 4/5)
W3L2i buffed save 2 jumps 1 and 2 slightly, buffed save 3 jump 2(3) and 4
W3L3e nerfed save 3 jump 3, buffed bottom right drop’s end
W3L3h/i buffed bottom left jump
W3L3i buffed save 2 jumps 1 and 3
W3L4h nerfed save 2 jump 1 and then moved save 2 one jump further (right past it), moved save 3 one jump further, buffed the new save 3 jumps 1 3 and 4
W3L4i nerfed save 1 jump 2 slightly, nerfed save 2 jump 4 slightly and buffed jump 5 slightly
W3L5e move align marker up on the bottom
W3L5i final save buffed jumps 6&7 slightly and 8 more
(click to show/hide)W4L1e moved save 2 up 2 jumps, removed save 5, changed save 4 jump 2 slightly buffed jump 3 and slightly nerfed jump 4
W4L1e/m/h/i moved starting position one jump forward, removed accessing middle
W4L1m moved save 2 up 2 jumps, buffed save 2 final jump, removed saving on the last save
W4L2e/m/h/i changed bottom-left jump around slightly, changed save 3 jump 1 slightly
W4L2e lowered left block down to remove a skip, removed save 3, nerfed the jump before it slightly
W4L2m fixed spikes right of portals, moved saves to match hard
W4L3e nerfed save 2 jump 1, changed save 5 jump 1 and the following drop, removed the right save and the last save
W4L3m removed right save and nerfed right side, nerfed top-right save jump 1 slightly
W4L3h slight nerf to 2nd to last jump
W4L3m/h switched final save jump 1
W4L4e buffed save 1 drop which slightly buffed jump 4, buffed save 2 jump 1 slightly, moved save 2 one earlier, removed top-left save and nerfed the top-left jump
W4L4m nerfed save 1 jump 4, moved save 2 around to remove the setup jump, removed top-left save and nerfed the top-left jump
W4L4h move saves around, 1st is too long, last is too easy, move save 3 back one jump, removed save 4 and nerfed 3rd to last jump
W4L5e/m/h/i change first jump around towards the top-right remove full bonks
W4L5e removed extra saves to match m/h save positions and nerfed a few jumps here and there
W4L5m changed right side around, change top final saves (remove) to more match hard
(click to show/hide)W5L1e/m/h/i changed the entire first save around
W5L1e changed top jumps around (which changed the jump under it slightly)
W5L1m changed second save jumps a bit
W5lLh removed top-left save, moved top-right save 1 earlier
W5L2e removed top-left save and nerfed the drop slightly, nerfed the middle save slightly
W5L2m save 1 jump 3 nerfed slightly, buffed save 3 jump 4, nerfed save 4 jump 3 to match hard, buffed final save jump 3
W5L2h buffed final save jump 3 slightly, nerfed save 2 and removed the save
W5L3e buffed bottom-right drop, remove top-left save and nerfed the drop a little
W5L3i slightly nerfed the end of save 4
W5L4m/h/i added spikes to the right of the final save where no one should go
W5L4e/m made bottom jump match the new changes to h/i
W5L5e moved save 3 up 2 jump, buffed save 3 slightly
W5L5m changed top right jumps slightly (buff/nerf)
W5L5h buffed center top right jump slightly, slightly nerfed save 2 jump 1
W5L5h/i removed both setup jumps on the final save, in-turn changing the final jump of save 1
(click to show/hide)W6L1h expanded final transition space to the next room by one block to let player jump into the next room and land safely if they don't make it
W6L2h changed final save jumps 3-5 (buff nerf nerf/buff)
W6L3h/i slightly nerfed save 2 jump 5
W6L4h/i removed lower-right setup jump
W6L4h slightly nerfed save 1 jump 1, save 2 jump 3
W6L6h nerfed save 2 final jump
W6L6i removed final save
W6L7i buffed jump slightly
Other:
Tutorial rooms autosave when you enter each new room
Portals for final if you beat a room, ability to press backspace to return to prior rooms and the hub

ShadowsDieAway:
Also an update, all songs in this OST (and any other I've done) are now available for download!

https://soundcloud.com/shadowsdieaway/sets/acoustic-chiptunes

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