Fangames > Game Design
Is this camera too crazy?
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Templarfreak:
This is a work in progress side-scrolling camera for something I'm working on (For now just a personal project but I dunno). I want to know if anybody thinks it bounces around too much or isn't smooth enough. I'm not totally satisfied with it so critical feedback would be appreciated. As the title of the game would suggest I'm trying to make this camera, and a few other mechanics, feel very similar to Vectorman which is an old game on the SEGA Genesis/Megadrive. (Which is why I'm not too satisfied with it because it's not too accurate)
(Credits to YoYoYoDude for the engine)
https://www.mediafire.com/?sc9klxgqq4yaj8z
EDIT: I may have put this in the wrong section. Oops. :v
Artardss:
I personally feel like it stops too abruptly when moving from left/right or right/left. Maybe if it slows down towards the end it would feel better to me, kinda hard to tell. The other problem that I have is that the camera is "too high". When you do 1 full jump you can't see the ground anymore. That might not be a problem depending on the level design, but right now it makes everything feel like a blind drop. Other than that I think this could work.
PS: I've never seen/played Vectorman, so I can't really comment on the accuracy in that regard.
Templarfreak:
This camera should be a bit better and has a few other changes like 5 directions to aim in and turret locking. Press S to turret lock.
https://www.mediafire.com/?tc5exyttahce25t
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