Fangames > Game Design

Crow Once, Praise Twice

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Onynekyu:
*ahem* I'm not sure if feature and gimmick are the same ? But i'll give a shot.
I just start to create a fangame with friends some days ago, so i have nothing to be proud of for the moment.

First, the gimmick of "I Wanna Be the white dot" is really interesting. Using two differents hitboxes according of the spike's color. Since i'm still consider myself as a newcomer, i discover some hard screens then i manage to pass them using this gimmick. It was enjoyable.

Second is "I Wanna Be The catharsis". I didn't play it yet, just watched Thenader2 speedrans it on hard and normal mode. But the artistic work is unique and AWESOME !!! It gives a special atmosphere that i enjoyed watching this game.

Third, a special graphic at one screen of "I Wanna Conquer the blow game 3" that i really like it, it's about the fake 3D, when you have to climb a tower, the kid doesn't move, but the tower move itself by rotating. This is so interesting and i didn't see this in other fangames.

Note: A third feature has been added  :atkHappy:

Kyir:
A feature is pretty much any isolated aspect of a game. So you could say the graphics overall, or the graphics in a particular area, or even a single sprite if you wanted. It's only really different from saying "I liked everything in this game."

Onynekyu:
ho i see. Thanks for this explanation  :atkHappy:
Also, with you answer, i have a third feature in mind, but two is the maximum limit ?

Kyir:
I don't see why it should be. It was more of a recommendation than anything, so people don't feel like they need to list 10000 features.

patrickgh3:
This is a nice idea.

I'm proud of the boss fight I made for Mr. Wonderful's recently finished game, I wanna kill the Kermit 2. I think I did a good job overall, with the mechanics, graphics, balance, theme, and attention to detail. It's been really nice to hear from people that they enjoyed it. It was also nice to contribute to someone else's big project that I admired myself. I'm looking forward to collaborating on games in the future, and I recommend everyone try working with a partner or small team if you haven't already.

In I wanna be the Scribble, one thing I like is the hand-drawn scribble style artwork. Not only does it look nice and feel fresh, but it's pervasive throughout the game and makes everything feel more unified thematically.

I wanna healing spike, a small recent game, has a unique and charming atmosphere. The visuals, sounds, and level design all fit together to create a soothing experience. Even though the game's quite short, it was memorable to me.

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