Fangames > Gameplay & Discussion

Fangame keyboard review thread

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Fireball7d7:
Razer DeathStalker ($60)

All I wanted was a cheap keyboard for gaming and this keyboard may be mechanical, but the way it is designed causes it to break easily.  Multiple times within a years span, the pushback on the left shift key has broken, preventing me from playing fangames. There are no replacement keys online and the company will not email you back if you try to ask fro replacement parts.  DONT BUY THIS FOR FAMGAMES

TvPvZ:
Second in the recommendation against the Razer Chroma.  I tried it,  and it had the same issue Geo mentioned where it can't do less than 3 frame jumps or 6px movements. It's due to bad minimum press/release reporting time which was ~42ms.

I also have a 2013 Black Widow as well with Blue switches.  Like said before,  great 1 framing keyboard,  the minimum press/release reporting time I could see was 4ms or so,  which is really good.  I would have used this but my dog chewed the cable so I needed a new keyboard.

The one I bought after the Chroma disappointed was the CMStorm Quickfire Ultimate with Red switches. I've come to really love red switches,  this is just my preference right now.  The keyboard can one frame,  but it's not consistent enough to rely on so I learned to cancel.  The minimum press/release reporting time is 9ms,

I mentioned press/release reporting a few times,  this is not the same as polling rate (what is advertised on your keyboard,  1000hz or 1ms etc).  My Quickfire has a press/release minimum of 9ms while at 1000hz polling rate,  but it will be very precise after that.  If it's at 125hz,  the minimum drops to 8ms,  but it will only let you get 8ms precision.  8/16/24/32 etc. If you hold a key for 25ms, it'll become a 32 ms input. Could make accidental 6 pixel movements more likely. 

There really isn't a way I know of to find out the minimum press/release reporting time without testing a keyboard out.  You can view this data with a tool to analyze the inputs going through your USB port. The lower the number is the more consistent one frames can be, since a one frame jump is actually a jump where the press and release happens in the same frame(20ms) Technically zero frame jumps, but that's not what the west calls them.  And since humans aren't tasbots,  sometimes even a 3ms input can overlap a frame and do a 2f, and sometimes a 19ms input will one frame (the accidental one frames we all love) . And then some keyboards have 40ish minimum and can't even shorthop at all like the ones Geo listed.

geogeo222:
Well, that's a good few reviews there, thanks everyone. I'm sure people looking for some help with their decision will really appreciate this thread.

And thanks tvpvz for the really insightful technical information. It's good to have an idea of the small ways a keyboards technical limitations can actually impact one's play. Can you tell us what program one could use to test a keyboard for the values you mentioned?

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