Fangames > Unfinished / Incomplete

I Wanna Be The Doetielast v.0.213

(1/2) > >>

Realtime911:


The Re-worked I Wanna Be The 213, this is still beta and just have a few screen.
Currently, this version have Floor 1 finished and two Nexus finished

Download Link :
https://www.mediafire.com/download/g9tcnvv7t5w0uzx/I+Wanna+Be+The+Doetielast+v.0.213.rar

If you want to take or use something from this game to your game, please contact me first
- Skype : asagirirealtime
- Twitter : adhiyaksaoktav

Comments are much appreciated

Derf:
So in the first platforming room after the hallway (with the text and the three saves) if you die the game softlocks you and you have to close it and open it again to have another try - each time you die it softlocks, and each time you die you have to do this. As soon as you get to the next save this problem stops though.

The production value is high and even though graphically it isn't my cup of tea I can appreciate the work you put into it. However the level design I found really lacklustre, I don't like triggers and I hate the gimmick of having to go through a room multiple times to go into little nooks to trigger the spikes to shift around. This might be more of a problem on my end because I just don't like that kind of level design though. Overall pretty positive so far apart from the fact I find the level design kinda boring.

Realtime911:
I already figured it out, this because that room is Persistent, I'll fix that in next update
And apparently, you can restart the game (F2 key) to fix that. And sorry

Try to go back to room with 3 saves after you read the red text

Realtime911:
(I'm a bit in a rush, so I hope there's nothing wrong with the game X|)

Finally back! sorry for the long-short update, getting the resources from a huge game is a bit difficult, and I need to re-do all things because I'm now using new Engine.
k, so now let's just see the list...

New Changes:
- Using new engine, The Nikaple Engine
- External SFX Loader
- Harder to savehack
- New Death Effects, inspirated from Hyperdimension Neptunia Series
- Added Starbound Nexus
- Work-in-progress Terraria Nexus
- Fixed the 'Persistent' room in Floor 1 (the one after staircase room)
- Fixed the coordinate system on Andesite puzzles
- Changed a LOT the layout of the game
- Fixed the opening problems (?)
- New achievement looks
- And many things that come from Nikaple Engine (slopes, BGM Volume, etc..)
- A bit improvement to information files

Because the game just changed engine, THE SAVEFILES FROM THE OLD VERSION WONT WORK. So you need to re-do all over, well that's not really bad.

I don't recommend any of you to take the portal to the Second Nexus yet (the middle portal in the portal room), because things in there still a bit of a mess

That's all for now, hope you enjoyed this update :)
*Edited the OP

Starz0r:

--- Quote from: Realtime911 on March 20, 2016, 07:09:33 AM ---- Unhackable savefiles (Atleast using XVI32...)

--- End quote ---

What could you be doing that makes it unhackable? By the way, there is no such thing as 'unhackable' you can only make it harder to hack to deter people from doing so.

Navigation

[0] Message Index

[#] Next page

Go to full version