Fangames > Game Design

RNG in avoidance. Doing it RIGHT.

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Sudnep:

--- Quote from: zaphod77 on January 19, 2016, 03:52:44 PM ---I see what you are saying, but i suspect that i haven't explained my position well enough..

I will give a simplified and very contrived example.

There are 5 switches. ONE of them is required to open the door. the other 4 will cause spikes to rise from the floor and kill you. these spikes are screenwide, and avoiding them is impossible once triggered.

lets' say 90% of the time, it's switch B that opens the door, but 5 percent of the time, i's A, 2.5 percent, it's C, 1.25 it's D, and 1.25 percent it's E.

Now clearly it's my fault if i die when i pick E, since it's very unlikely not to kill me. and i will know thaat after a coupel of attempts.  But if I pick B, and still die, is that somehow my fault?

--- End quote ---
You're trying to use a simplified example of something that is hardly simple. You're trying to put a near infinite range of possible outcomes into five options with clearly set specific chances of death.

This lets alone the fact that the chances provided are devoid of player skill which you're obviously trying to supplement for chances which is hardly how it works.

For the sake of an example that actually is usable, we'll use GENKI. I can't run it because it stopped working on my computer. However, as an example I can guarantee you that with an infinite amount of time and the one impossible case removed (giant lazer after chex mix), you could spend most likely forever on the boss provided you can perfectly press your inputs, even without the knowledge of what part of RNG comes next. AKA doing genki final boss with TAS.

The only strategy you'll ever be satisfied with is the one where you don't play the game.

This is where I stop.

infern0man1:
I might as well say that if the argument is drawn out even more from here on out I will take action.

zaphod77:
Warning noted...

Guess i'm just overly sensitive because of all the genuinely impossible RNG i've ran into while playing different types of games before, and the truly rotten luck i've gotten.

On a serious note. what ones should actually be played to get good?  I'm not saying the easiest. but the ones tha twill actually drill into you how to play.

lawatson:
easy miku 2 insanest rng in the world fam

Kyir:
I don't really see the problem of having a long discussion as long as it's not acrimonious. Isn't that the point of having forums?

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