Fangames > User-Made Creations
I Wanna Last Forever: Complete Trilogy + Japanese Label
Reply Code: Alpha:
Hey guys,
in this thread I want to provide DL links and background information on the fangames I've made so far. Please consider that the games are gradually getting worse as you go back in time because when I got into GML and made my first game (I Wanna Last Forever 1) I obviously was no pro at coding and/or game design. However all the games in the IWLF trilogy are pretty good I think and tell a nice tale about wanting to achieve victory. (IWLF: Japanese Label excluded for obvious reasons).
IWLF: basic information:
The trilogy of IWLF is about good looking artistic style, fitting music and overcoming difficult situations. The overall tone of the games changes as we progress from game to game because my approach at making games progressed further and further when I learned coding in C and Java from university and began to understand various concepts about programming and game design. In the following list I will just copy&paste my former OPs into spoilers so those of you who are interested in why I do what I do can read them. Some of the stuff I said back then may not reflect my opinion today. But that is part of the fun in progression.
I Wanna Last Forever:
(click to show/hide)Former OP:
Since people are posting shitty games everyday or topics that don't even make sense and I didn't find a rule that says you're not allowed to post a very early demo version of the game you are currently programming, I figured it would be a good idea to let you guys see what I've done so far.
(If you are not interested in background information of the programming process of this game just stop reading here, go download the file and then you may rant about how boring and difficult my game is.)
First of all I'd like to make something clear: I like games many of you would consider as shitty or plain boring. Games like I Wanna Be The Eden or I Wanna Be The Mechanical and all that other stuff that never even surfaces on the forums i.e. japanese fangames that mostly consist of intrifucking catbitche jumps, even more intrifucking catbitche jumps and good tοld boring IWBTG-sprite sheets.
As much as I like those games I've came to realize that it's not a very good idea to simply copypaste the original IWBTG-sprites in the way they are. And, because I am downloading up to ten fangames a day just to see how they are making the same mistake over and over again I decided to start programming a game by myself, a game I like.
After two projects I did not like, I finally improved with programming and my third project "I Wanna Last Forever" came out to be exactly that type of game I like (as far as I progressed in making that game). It's style is very minimalistic, there are hardly any sprites that are not taken from the original IWBTG-sprite sheet (as I mentioned above I don't like simply copypasting the sprites; what I did was I inverting the colours and this came out to look pretty damn awesome). What I ensured was that there is no inconistence in the games level structure and style. I testplayed every single section of the game at least fifty times to make sure it was possible and enjoyable. The music I added is supposed to be relaxing and in contradiction to the games mere challenging nature.
As you may understand I mostly play those games for the challenge and to be honest I didn't even like the original IWBTG because to me there was just to much going on on the screen. I don't like game references, I find them boring. You can change a hazards sprite to mario, but even when you did that it is just another sprite and doesn't change anything about the games level structure. Sure I can see that people enjoy this nostalgia feeling and I'm not saying fangames with many game refernces are bad, I'm just trying to explain why my game is a rather unusual one and I want you to understand that I did not make it the way it is, because I am a lazy person. (I sure am not; duplifucking catbitching triggers and placing objects, thinking of good ideas to balance out the difficulty and testplaying takes a lot of time anyway and everyone who ever tried to make a fangame will understand what I'm saying here.)
The thing is I am very interested in your reaction to my fangame. So please tell me if it is too difficult to you or too easy. Also I'd like to know if you're okay with the minimalistic style or if you'd prefer some more references. What I don't want you to tell me is shit like "your game sucks" or "this jump is impossible" without backing up your insults with some good arguments.
That's basically everything I have to say right now. As you may expect the demo has some flaws. I did not know how to make a proper save selection screen, so it is just a plain sheet from the engine I'm using (it's a japanese engine).
IMPORTANT: I did not yet add the difficulties names, so in the difficulty selection screen on the right side there is medium. Above medium there is hard. Left from hard there is very hard. Left from medium there is LoadGame. On the top of the selection screen there is impossible; you can't reach it because I made reaching impossible impossible...
(You won't consider playing on impossible anyway.)
Have fun or not.
(click to show/hide)Basic information:
So, the game is basically finished i.e. it is finished. Yet again I'm going to write a shitload of stuff that probably nobody will read anyway; but here it comes.
Since you all know about the game's purpose I won't go into detail with that, again. You can read it in the former OP if you care and didn't read it yet. If you don't care... wait, why do I even mention that? So, yeah, the game is basically the same, the stages after the first boss are maybe a bit harder, but it's not unacceptable to me.
The major difference to other fangames is - difficulty and "atrocious level design" aside - that it has become a rather short game. And this has several reasons.
First of all I just don't know if I'm going to have the time to tοld on to the quality I want my game to have, because I'm very busy with school lately; hell, I don't even know where my life is going right now. Also the sketches I made in class planning the next stages really don't fit in the concept I started with this game. I just can't make an entire long fangame in this black and white color style. It sure looks good as long as the game lasts, but I don't want it to last forever (pun intended). (There are other reasons such as the fact that the sound files eat so much stoglowing whoreslute and make the file very big, but that's something not even my fucking catbitch could care less about. By now you've read it anyway.)
Also I figured, and this will be more interesting to you, that I am going to release the game in several parts, which gives me more time for planning, doesn't produce too big files and makes it possible to adopt different color styles in different games. Yeah, I know it's kind of a cheap move, something a big company does to make more money. But I don't make money here; why don't I make money? I'm going to sell little eyeball scupltures depicting the first boss in my fangame store...
Also, personally I hate all those long fangames with seven bosses and hundreds of screens, mostly because I lose interest very fast. There are tons of fangames I really liked, but just because they were too long I didn't finish them. Also I think it's good to have a game you can complete in an hour or two; to me, and that is especially with IWBTG-fangames, extended length can make a game pointless. With my game, you can play through IWLF (1) and if you don't like it, you still completed it and then you don't have to play the sequel.
So here's the final version of IWLF, you may call it part 1 or act 1 (if you want it to sound more dramatic). All stages the demo contained only have minor changes; mostly I fixed some save spots that could make you die forever and some shortcuts you could use were deleted (thanks to fatalbrain1000 from YT). The rest is just as it is; if you didn't like the demo, you'll probably hate the final version. Everyone who hasn't played it yet, give it a shot, it's one of the best fangames ever made, yet rarely anyone is able to understand this. (I am totally serious about that, totally... come to think of it, maybe a bit)
Download: https://www.mediafire.com/?h0870b2onv48bi4
Screenshots:
I Wanna Last Forever 2: Magician Conspiracy
Former OP:
(click to show/hide)So, this is it; I Wanna Last Forever 2 aka Magician Conspiracy aka IWLF2MC, I don't care. I just thought it needed a second name to sound more dramatic - and it fits the game, so that's okay. Since probably most people here know the first game, I won't go to much into detail what it's all about.
It's basically the same, execept harder better faster stronger. I mean it. I really improved litteraly EVERYTHING with this sequel. As far as my concerns go the final boss of IWLF1 - for example - was a HUGE dissapointment... it was so shitty, I can't even look at it anymore. With this game I totally changed that... believe me, you'll be surprised ;)
Also it's not just stupid spike traps everyhwere. Even though they appear pretty often and are in fact mostly hardcore intrifucking catbitche jumps, I added several new hazards (inspired by IWBTSM2) and made the overall level design more interesting. With the audio I kept my tοld style, I even improved that, it's a very intense soundtrack. The style is, I think I already mentioned it in the other thread, very different to the previous game which is one of various reasons why I decided to make another one.
So, a few days ago I thought making a trilogy would be a good idea. But considering the fact that this game was made in about a week I'm not sure of anything anymore...
However, have fun, let me know what you think. Even if you didn't like the first one, give it a try - I know I said before, that, if you didn't like the first one, you'll hate IWLF2, but that's just not true.
PS: It's alot harder than IWLF1 ;>
PPS: Thanks Emento for helping me with this game. Download: https://www.mediafire.com/?nbd21k32h10nkq1
Screenshots:
I Wanna Last Forever 3: Reply Code: Alpha
Former OP:
(click to show/hide)Hey, it's me again.
First of all I want to make two simple points before I will go into further detail regarding IWLF3: RAC:
1. This is the best game I've ever made.
2. This is the hardest game I've ever made and from now on I'll need bodyguards to protect myself from the glowing whoreslute of a thousand suns (or whatever your incarnation of glowing whoreslute looks like idk).
Basically this is yet another update, my programming skills improved even more etc. etc. Everyone knows that already. However the difference between this and the previous games is that I decided to use more gimmicks such as gravity shifts or water, (yes I consider water a gimmick, sue me) and the game is more aggressive over all.
Also I've changed the music direction this time; it's more techno and not that calming as in the previous games - time's running out, guys. Oh, and the bosses are incredibly hard plus the game has more stages and bosses this time, because, you know, grand final and stuff.
The first stage might look easy, but don't be fooled, because it WILL get hard. That being said, please only play this game if you are looking for a challange; you might just try to see how far you can go and that is okay. Those who will beat this game will have all of my respects and can call themselves gods or heroes; rank does not matter once you last forever.
So, since this is the final IWLF, the final chapter of this epic journey, and the trilogy comes to an end, the story of this game series comes to a conclusion. If you are planning on fighting your way through this abomination, be prepared for epicness; otherwise: run into a million spikes and then rant about it saying my level design sucks.
(click to show/hide)It's a joke guys, please insult me, it's always fun.
tl;dr: Abandon all hope ye who enter here:Download: https://www.mediafire.com/?5513rdeyjc5d4jc
Video:
(note that you can watch playthroughs of all IWLF titles on Fatalbrains channel!)
I Wanna Last Forever: Japanese Label:
Former OP:
(click to show/hide)Hey, guys, it's me again.
I realised that I was a dick at some point and took your criticism into account.
Engine tiles, stupid spike jumps, endless trigger chains and short games only seemingly long through fake difficulty IS NOT FUN! I really hate japanese fangames now and I decided to create a game that will please everyone.
Nah, just kidding.
This is quite possibly the hardest fangame in existence.
(click to show/hide)Still easier than suffer, because stinkycheese says so
Have fun.
Download: https://www.mediafire.com/?l8bf3hdl6nqx715
Screenshots:
infern0man1:
love your games
Ethin/thenougathorn:
3rd one is best, as you said but others are great too :BloodTrail:
Reply Code: Alpha:
Thanks both of you for the nice words!
infern0man1:
Havent actually played japanese label yet. Will do when i get a non wireless keyboard. :SoonerLater:
great job, though! :BloodTrail:
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