Fangames > Programming Questions

Advice on how to keep the Game File size small

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Tamatou:
So it turns out more than 75% of my first game was only the music. There were only like 5 songs but they were in WAV.

But even without the music the first game was 50 Megabyte wich is just too much.

2 Questions regarding sprites:
-Does unsing a Tile Set help? Or should I just create a new sprite for every block like I did in the first game?
-When importing Sprites, is PNG a better choice then Bitmap?

Thank youu <3  :atkLove:

Edit:
Also doesn't unsing a Sound Engine make the whole music problem obsolet?
Or does it still matter not using big WAV Files even with externally loading them with a Sound Engine?

Arclooper:
For tilesets, it does help in working with static things like the blocks you stand on, but I'm not sure if it makes any relevant difference in size, and afaik PNG is better. You want to use separate sprites for things you want to use as objects though :o

And the thing with externally loading is that it makes your exe lighter, but you still need the actual sound file to go with it, so the file size in the rar would still be affected by using wav instead of a compressed format, so stick with using mp3 or other formats like that for the bgm.

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