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Jtool - a new RMJ-type thing

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patrickgh3:
Download and information have moved to
https://github.com/patrickgh3/jtool#jtool

(click to show/hide)jtool aims to be a feature-rich tool for designing and testing intricate needle platforming. I made it because RMJ (I Wanna Record My Jumps) is such an invaluable tool to the fangame community, yet it lacked a lot of features and was a bit quirky in my eyes. Oh, and also because I happened to have the motivation and time to do it.

Special thanks to: YoYoYoDude1 for his GMStudio engine, Thenewgeezer for the original RMJ, Klazen108 for adding the object code, and everyone who gave feedback, feature ideas, and encouragement.

See the readme for more info!

(click to show/hide)



  Download - 1.3.0 - read below for changes!

Version 1.3.0 was made by Redire a few weeks ago, and by popular demand we're making it an official version. Here's what's new:

Undo history buffer has been increased and can now hold up to 1024 events.
Redo command is added to Ctrl-Y.
Digit key shortcuts for object selection.
Mouse wheel shortcut for object selection.
Alt+Wheel shortcut for changing grid snap.
Space or middle mouse button shortcut for moving existing objects.
Nudge Kid X action is applied at a different time to allow for an AD trick.
Zoom In/Out shortcut has been moved from Wheel to Ctrl+Wheel.
Pan Camera shortcut has been moved from Space/MMouse to Ctrl+Space/MMouse.


(click to show/hide)
--- 1.3.0   1/18/18 ---
> This update was made by Redire. By popular demand we made it official.
Undo history buffer has been increased and can now hold up to 1024 events.
Redo command is added to Ctrl-Y.
Digit key shortcuts for object selection.
Mouse wheel shortcut for object selection.
Alt+Wheel shortcut for changing grid snap.
Space or middle mouse button shortcut for moving existing objects.
Nudge Kid X action is applied at a different time to allow for an AD trick.
Zoom In/Out shortcut has been moved from Wheel to Ctrl+Wheel.
Pan Camera shortcut has been moved from Space/MMouse to Ctrl+Space/MMouse.

--- 1.2.4   3/31/17 ---
Automatic backups every 5 minutes in case of crashes (can be disabled)
Prompt on close if unsaved work (exPatchWindowClose extension)
Misc bugfixes
Change skin button can go backwards
Shift all objects buttons
Ability to disable update check
Add skin library to About

--- 1.2.3   9/23/16 ---
Edit object step code (by Klazen)
^ read dynamic_code.html

--- 1.2.1   2/26/16 ---
Fix crash when no internet connection
Windows 10-specific bugfixes
Source gmz now works on Windows 10
Bundle map2gm alongside jtool

--- 1.2.0   2/1/16 ---
Easier-to-parse map format
Rearrange depth of blocks, spikes, water
Easily erase objects beneath water
Killer / solid border map property
Check for new version on startup
Show filename in window caption
Include brown block skin
Fix rare map corruption bug
Lower death sound volume
A few misc tweaks
One new easter egg

--- 1.1.0   12/4/15 ---
LOTS of small UI tweaks
Shoot / Z Saves map property
No longer skip positions if moving mouse quickly when placing or removing objects
Death counter and FPS displays
Seperate grid overlay size from grid snap size
Palette: bigger buttons, feedback when selecting, hide rarely used objects in combobox, tooltips
Menu: reorder buttons, add more icons
"Hide Sidebar" now resizes window
Button to toggle mouse coordinates
New icon
Clean up readme / documentation pages
Refactor of button code
Two new easter eggs

--- 1.0.1 to 1.0.5   10/14/15 ---
Remove round()s when drawing player
Remove more unnecessary rounding
Bundle two required dlls. Not sure how legal this is.
Fix platform and spike collision order
Update in-game version number from 1.0.0 to 1.0.5

--- 1.0.0   10/14/15 ---
Initial release!



Github repository

Previous versions

Kyir:
On one hand, I'm impressed with the level of technical skill it probably took to make this and I'm curious to see if the ease of importing to engines encourages anyone new to get into game making. On the other, I can't help but feel like this is just going to end up with us all sinking deeper into needle hell.

It will be neat to see either way I guess!

Ario147:
*cough* long needle games with jump refreshers, one with ,,hell" in title *cough*

JGBMaster:
Thanks for making this Patrick! <3

I really don't know if you're a needle guy but I really appreciate how you're making things easier for us, needle players, (this tool and your .map to GMS file converter thing) or for people who can't do anything on Game Maker because they don't know shit about it. (me :Kappa:)

Thanks again and looking forward to see more from you! :)

patrickgh3:
[Responded to an older version of JGB's post. JGB and I have since talked it out.]

Thank you guys for your kind comments. Interesting point Kyir. I'm really happy hearing in various places that people like the tool. However, JGB, your comments about Kyir's quotes really belong in their own thread as they're not about the tool I made. I really don't want this thread to be derailed with off-topic heated arguments.

Just a friendly reminder. If you want to talk more about this, please don't post in this thread; maybe you can start a discussion thread. No comment on whether or not I agree with your opinions or anything like that. Let's stay on topic. I'm glad you like the tool JGB :) It was definitely worth the effort making it.

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