Fangames > Game Design
Best engine/prerequisites for online multiplayer Aiwanna game?
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YoSniper:
Hello everybody,
So I'm thinking about developing one more Aiwanna game, but it would require adaptation for online multiplayer.
If anyone has any suggestions as to how I could pull this off, I would greatly appreciate it.
And for those concerned, I use GM:Studio Pro, and while I don't have my new PC with Windows 10 built just yet, I have at least started on that endeavor.
Thank you in advance for your suggestions.
Starz0r:
Well there are multiple choices for making multiplayer games in Studio. One is you could try making it yourself with Studio's built in functions or you could use a wrapper/extension to make it easier for you.
EZ Multiplayer was a project I worked on awhile back before Studio became a standard. This extension uses 39DLL and not the built in functions but still works and should do everything your asking.
Enhanced Networking Kit is a project I've been working on with a friend (or really hes been working on it without me), and it is a spiritual successor to EZ Multiplayer and was even called EZ Multiplayer 2 at one point, but dropped the name due to our new name being much better.
GMNet Engine was being integrated in to I Wanna Be The Engine KS Edition by me and Klazen before we both got caught up with other projects, don't know how far he got into it other than getting the basic functionality working.
I really haven't seen many other extensions that give you the freedom of how you structure your networking code than these three.
pieceofcheese87:
I believe someone was working on a multiplayer engine for studio.
YoSniper:
Well, for the short term at least, I have the GMnet engine in my library. Will check out YoYoYo engine for the "proper" physics and such.
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