Fangames > Game Design

Ideas for stage effect.

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Ario147:
Snowing in cave, grid lmao. Corners are already in Kappa

Reflections idk how and seems annoying for player.

Ice wisps tho sounds cool, problem being idk how to make them not restart on R in yuuutu engine.

Game is out but I still may update it so if any help with ice wisps/ other ideas tell me.

Zurai:
I don't think you can make them not restart with yuuutu because of the Game restart on every R event. Unless you would fiddle around with global variables which are storing the current y/x of a wisp and when you press are the new created once are getting these global variables.

WetWookie:
Make sound effects echo a bit

Sudnep:

--- Quote from: Zurai on October 05, 2015, 06:47:49 AM ---I don't think you can make them not restart with yuuutu because of the Game restart on every R event. Unless you would fiddle around with global variables which are storing the current y/x of a wisp and when you press are the new created once are getting these global variables.

--- End quote ---

Room Start:

--- Code: ---persistent = false
if !(scrRoomCheck()) { instance_destroy() }
--- End code ---

Room End:

--- Code: ---persistent = true
--- End code ---

scrRoomCheck():

--- Code: ---switch(room) {
      case rIceStage01:
      case rIceStage02:
               return true;
      break;
      default:
               return false;
      break;
}
--- End code ---

Derf:
Either that or just edit the saving and loading so it doesn't restart the game.

(Though saying that you'd still need the object to be persistent due to the fact that room restart would also affect it.)

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