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Handle rotary object

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Junior Nintendista:

--- Quote from: lawatson on September 13, 2015, 08:06:34 PM --->tfw

basically alarm events are activated when you set them, so alarm[0]=10 will make alarm 0 activate after 10 frames. if you set an alarm inside an alarm, you can make an infinite loop. Then you just put in the create star code and that should do it.

--- End quote ---
Another error, the speed of stars is absurd's very fast and not giving this to change.

Junior Nintendista:
O_O

Archee:
Try this: https://www.mediafire.com/download/7menx7w7soy8q4e/

Edit: updated, previous version was unfinished.

Junior Nintendista:

--- Quote from: Archee on September 14, 2015, 02:14:09 AM ---Try this: https://www.mediafire.com/download/7menx7w7soy8q4e/

Edit: updated, previous version was unfinished.

--- End quote ---
It's almost that, but objects can only be constantly spinning on the screen.

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