Fangames > Game Design
Boss Rush
bananaguy12:
I was wondering what people's opinions on having a boss rush in a game are. I know a lot of people dislike boss rush in games like kamilia or sz3. Is there a way to do a boss rush well?
OhNoezEinPandy:
Bossrush comes with 2 design problems:
Time spent - You played a good fangame so far and flowed through the stages at a decent pace. You got maybe stuck at one place or two so far. Suddenly you have a room which blocks you from any other content in the game for a gigantic amount of time due to the sheer difficulty of the bosses. Getting to the K3 bossrush took people on release like 50-100 hours. Suddenly they get slapped for another 100 hours in this single room. The time ratio is just completely broken.
Bosses are a direct copy/slightly altered versions of existing bosses - some people dont want to get the first experience of a particular boss from a popular fangame in an already changed version. They want to see the original first. Thats why they stop.
Some games have a decent bossrush. I wanna be the Crysis had one which was not super time consuming and you actually had the possibility to skip out a few of them because you only needed to reach a certain treshhold of points.
Stepcore:
Personally I feel like boss rushes should be an after-game bonus like it generally is in other games (non-fangames). I would rather have the boss, that would have been a boss rush, just be more phases with checkpoints in between.
Denferok:
Boss rush is an inherently flawed concept and there is no real work around it. You feel like you're in the same place for an extended period of time even if you're dealing with the bosses very quickly. You're still returning to the same room and the sense of progression is significantly diminished. I personally feel the same way about "stage rushes". It's not a noticable problem until it becomes too long. Think of it this way, let's say you had a game with 10 stages and 1 boss. The game would feel a lot less rewarding if you could choose which order you'd want to do the stages, at least in my opinion.
As a person who doesn't mind the boss rushes in the kamilia series, I think having a boss rush is OK if it's optional and does not lock any content behind it.
bananaguy12:
I was wondering because I wanted to make a boss rush in my game with three original bosses.
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