Fangames > Programming Questions

Need help with traps, and something to help in my gamemaking future

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klazen108:
There's certainly nothing stopping you from copying chunks of code and objects between engines, but without taking a look myself I can't promise it will be simple. If it's just the triggers then it should be fairly straightforward, but make sure you make backups of your stuff before you try! :P

That being said, when I was starting out getting used to game maker and the intricacies of fangame development, I didn't spend my time trying to learn the engine inside out! If I were in your position I would probably stick with the YoYoYo engine, that way you can focus less on getting the engine to do what you want and more time designing your game. Once you've worked for a while then you'll naturally come to experience how the engines work, and then it becomes a lot easier modifying them to your needs. Whichever way you go, feel free to ask questions!

As for decompiling games, GM8 and GMS project files are pretty incompatible. Even if GMS can import GM8 projects, they often won't work without heavy modification, due to how differently things work underneath. If you want to make a medley of the thousands of games that exist today, you'll have to make it in GM8 or be prepared to spend a lot of time manually importing things over (which is not my idea of a good time :Kappa: )

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