Fangames > Game Design

Looking for people to work with

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willsherwood:
Hello everyone. Although I have recently discovered this forum, I have lurked on I wanna be the Forums for over 3 years now. I am a software developer that has built a brand new "I Wanna" engine by scratch in Java (see this forum post: https://iwbtg.kayin.moe/forums/index.php?topic=23351.0). I am extremely experienced in programming and I am looking to create a small team of people to work with to design, potentially, the next most popular 'I wanna' fangame this board has ever seen. I've already began with completely new content and a brand new idea.

Specifically, you should have Skype and add me at moldybro. You should probably own a microphone, and I will expect at least some sort of portfolio or show me your creativity and ingenuity. If you are a person I think I may like to work with, I know we can have an amazing time developing a brand new spectacular fangame that will blow this board away. Looking forward to your submissions . . .

tehjman1993:
Good luck with your new engine. Just as a heads up - new engines typically do not perform well in the community. There have been a few successes in the past, so best of luck in creating a popular fangame on a new engine!

willsherwood:

--- Quote from: tehjman1993 on July 12, 2015, 02:02:02 PM ---Good luck with your new engine. Just as a heads up - new engines typically do not perform well in the community. There have been a few successes in the past, so best of luck in creating a popular fangame on a new engine!

--- End quote ---

To me a brand new engine shows innovation. The things that are possible for me to build in this engine are limitless and go way past what can be done in a simple program like game maker. I've already implemented a few gimmicks that have never been seen in game maker because it would be close to impossible to actually implement it. I think that the community would definitely support a game written in this new engine simply because it will be more than a fan game -- it in itself will be a full game both very similar and different than how standard IWBTG needle/adventure/puzzle/trap fangames are usually created.

tehjman1993:

--- Quote from: willsherwood on July 12, 2015, 02:08:54 PM ---
--- Quote from: tehjman1993 on July 12, 2015, 02:02:02 PM ---Good luck with your new engine. Just as a heads up - new engines typically do not perform well in the community. There have been a few successes in the past, so best of luck in creating a popular fangame on a new engine!

--- End quote ---

To me a brand new engine shows innovation. The things that are possible for me to build in this engine are limitless and go way past what can be done in a simple program like game maker. I've already implemented a few gimmicks that have never been seen in game maker because it would be close to impossible to actually implement it. I think that the community would definitely support a game written in this new engine simply because it will be more than a fan game -- it in itself will be a full game both very similar and different than how standard IWBTG needle/adventure/puzzle/trap fangames are usually created.

--- End quote ---

It certainly shows innovation, it just has to have the fun gameplay :)

New gimmicks are always great, good luck!

Derf:
The reason new engines are unpopular is because I Wanna games are about precision, which comes from dedicated practice with already existing physics engines. The benefit to universality in the engines (and subsequently physics) used is that a wide range of fangames become accessible owing to the fact that one can carry muscle memory from one one to another. For the most part, people are unwilling to relearn how to play in a different physics engine as it can take a long time.

While it's certainly an impressive feat to create a new engine, and in a language few IWBTG projects have been attempted in, I'm not really sold on the idea that it's innovative. Certainly what you do with it has the potential to be innovative, but just coding an engine in another language isn't especially innovative if you're just getting yourself to essentially the same baseline as other engines. The method may be different but the result will be relatively the same until new things are added.

I question how exactly your new engine is 'limitless' and while I don't necessarily doubt it, I'd be curious to hear/see an example or two of gimmicks you've created that borderline cannot be created on Game Maker. You've nothing to fear about people stealing them if they are truly close to impossible to replicate in Game Maker as this is a community full of people who pretty much exclusively use Game Maker.

I'm interested and I do want to commend you for attempting something as grandiose as to create the next most popular I Wanna game and something that is more than just a fangame. But I'm not sure you've necessarily researched your audience - I doubt many here will be prepared to provide a portfolio as it is simply such a professional practice you are asking of what is essentially a forum of hobbyist teenagers (which I am not speaking ill of as I am one). That said, if I see more and am sufficiently convinced you are capable of doing things in your engine that would be impossible, or close to impossible, on my own in Game Maker (and that I think are interesting!), I may consider taking your offer up. If not, good luck!

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