Fangames > Programming Questions

Making Title Screen Show Stats For Saves?

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GalacticHooloovoo:
Hello!

I've been trying to make fangames for a couple weeks now, but I cannot figure out how to make the title screen show the stats (such as death count and time) under the save file, like a lot of other fangames do.

If anyone's wondering, yes I am a noob when it comes to programming, so please don't be mean to me!  :denRin:

Thanks!

Kyir:
I don't remember the variable names, but look in the script for saving for whatever is tracking deaths and time, and then use draw code to create it at an appropriate place on the loading screen.

klazen108:
What engine are you using? Most (if not all) should be displaying the stats on the file select screen for you already. Like Kyir says, the variables you're looking for will look something like global.death[j] and global.time[j], where j is 1,2 or 3 depending on which save file you want to look at. Check for a titleButton object, or a menuSelect object, and you should see those variables being populated in the create event. If you give us some more detail we can help pinpoint what you need!

pieceofcheese87:
I've come across this problem a lot when downloading japanese engines (and decompiling games)

If you have the same problem as I think you're having, try opening up the "Fonts" folder in game maker and double clicking/confirming all the fonts in there.

BaronBlade:
Sorry if this is necroposting, but I'm having this problem as well. I tried to play the default map, but the fonts didn't show up there either, even for the avoidance timer. All of the fonts called exist in the folder and seem to be set up properly, so I have no clue what's wrong.

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