Fangames > Programming Questions

Affecting Existing Objects

(1/2) > >>

Kyir:
Is there a more elegant/simple/whatever was to affect objects that already exist when something occurs other than making them all check for variables in their step events? For example: if object A and B exist, and I want to make something happen to object B when object A gets shot.

I feel like there's gotta be something, but finding it in the depths of game maker's help feature is beyond me. 

YoSniper:
This would have to be on a case-by-case basis, but something you could do is:

On Event in objectA when objectA gets shot:

--- Code: ---with(objectB) {
    //React to shot
}
--- End code ---

Kyir:
Would that make both objects react that way, or just Object B?

pieceofcheese87:
Just to clarify, object A and object B are two of the same object?

Kyir:
Preferably not, but if that's what's necessary I can probably still make it work.

Navigation

[0] Message Index

[#] Next page

Go to full version