Fangames > Engines
I Wanna Be the Engine KS Edition (For GMStudio)
klazen108:
The event order is Create Event -> Instance Creation Code -> Room Start. So you can usually put handlers in the Room Start event to use any values you set in the room editor!
And Step, try opening this GMZ instead? Maybe the project is getting corrupted or something, idk, this is the first I've heard of that happening! klazen.com/IWBTG/archive/GMS_Engine_KS_Edition_v0_9.gmz
Stepcore:
Yeah that one works, but I'm still getting the no aligns and spikes through blocks thing :<
Oh room start is pretty smart. I thought that was run as the first thing when loading a new room.
Also small thing, if you're standing a specific distance away from the save, the shot goes through.
(click to show/hide)
klazen108:
Warning note: to anyone experiencing Stepcore's issues of aligns not working, check your Gamemaker Studio version (it's in the title bar). If you're on 1.4.1598, downgrade to 1.4.1567. 1598 is a beta version, and therefore not guaranteed to be stable. I have submitted a bug report to yoyogames regarding the issue, and hope to see it fixed before the changes in 1598 are rolled into the stable branch.
You will probably need to uninstall gamemaker, then install this version. Make sure you pick that you want to recieve updates from the stable channel - right click the GMS icon in your system tray, and choose "Stable Update Channel":
TheGamerGuy500:
I've already began development with 0.8 of the engine, is there a way I can just get what code was changed so I don't have to start over?
Just the code for the platform bug fix.
klazen108:
--- Quote from: TheGamerGuy500 on July 14, 2015, 08:33:38 PM ---I've already began development with 0.8 of the engine, is there a way I can just get what code was changed so I don't have to start over?
Just the code for the platform bug fix.
--- End quote ---
Yeah, check this post - you just need to update the player's end step event for the platform fix.
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