Fangames > Engines
I Wanna Be the Engine KS Edition (For GMStudio)
klazen108:
Glad you like it! The GMS engine wasn't terrible, but there were some minor physics inconsistencies and some missing polish. We tried our best to incorporate everything that fangame developers have come to expect from the GM8 engines so that you could spend less time getting used to the new environment and more time making your fangame!
Kyir:
I'm getting "Shader loading error" while trying to compile and I'm using a fresh download of the engine. Any ideas?
EDIT: The solution appears to be not using weird characters in the file name. Lesson learned.
TheGamerGuy500:
I'd be wanting to import a project from 8.1 and somehow kinda combine it with this engine, any way that could be possible?
EDIT: It uses the yuutuu engine and kinda relied on the "set uninitialized variables as value 0" since I'm no pro :BibleThump:
also I have the full version of studio
Kyir:
I wouldn't hold your breath on that one.
RandomFangamer:
Thank you so much Klazen
You have :denProgress:-d the community
Suggestions:
Add an example boss that uses a timeline just to educate new game makers (like me :Kappa:) on how to make a boss
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