Fangames > Game Design
Collaboration Idea
lawatson:
"As long as no one sabotages the game"
tfw i remember how backups work
lemonxreaper:
--- Quote from: lawatson on March 07, 2015, 10:44:00 PM ---"As long as no one sabotages the game"
tfw i remember how backups work
--- End quote ---
im pretty sure he means more along the lines of, nobody makes something retarded.
which is something that has happened every time a "public" collaboration has happened.
just doesn't work out.
lawatson:
--- Quote from: lemonxreaper on March 12, 2015, 10:15:09 AM ---
im pretty sure he means more along the lines of, nobody makes something retarded.
which is something that has happened every time a "public" collaboration has happened.
just doesn't work out.
--- End quote ---
Oh, that makes more sense.
patrickgh3:
Alright, I'm glad some of you guys think it's an interesting idea. I'm excited to give this a try one of these days, over just a 2 hour time-span or so. Whoever's interested in giving this a shot, add me on Skype (username: patrickgh3) and hopefully we can get a group of 4 going over the next few days! Also, for those who might be interested but don't think it's worth your time or something, it's just 2 hours so it's not a big loss. We could even go for just 1 hour or so.
Also, Inferno, I usually do things in that order too, I just thought music first would be best for this. It might be fun to try out different orders, or maybe even silly stuff like jump refresher placement -> block placement -> spike placement.
Also, anyone, feel free to add me on Skype if you just wanna chat. :)
Edit: I'll also try to hang around in the teamspeak tomorrow.
infern0man1:
I had another idea just now about level design: maybe one person could make a recording in Record My Jumps of some random design, then get rid of the blocks, and someone else make an interpretation of what they think that design was like.
I don't know if that would actually work in RMC, but it's worth a shot.
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