Fangames > Game Design

Collaboration Idea

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lawatson:
"As long as no one sabotages the game"


tfw i remember how backups work

lemonxreaper:

--- Quote from: lawatson on March 07, 2015, 10:44:00 PM ---"As long as no one sabotages the game"


tfw i remember how backups work

--- End quote ---

im pretty sure he means more along the lines of, nobody makes something retarded.

which is something that has happened every time a "public" collaboration has happened.
just doesn't work out.

lawatson:

--- Quote from: lemonxreaper on March 12, 2015, 10:15:09 AM ---
im pretty sure he means more along the lines of, nobody makes something retarded.

which is something that has happened every time a "public" collaboration has happened.
just doesn't work out.

--- End quote ---

Oh, that makes more sense.

patrickgh3:
Alright, I'm glad some of you guys think it's an interesting idea. I'm excited to give this a try one of these days, over just a 2 hour time-span or so. Whoever's interested in giving this a shot, add me on Skype (username: patrickgh3) and hopefully we can get a group of 4 going over the next few days! Also, for those who might be interested but don't think it's worth your time or something, it's just 2 hours so it's not a big loss. We could even go for just 1 hour or so.

Also, Inferno, I usually do things in that order too, I just thought music first would be best for this. It might be fun to try out different orders, or maybe even silly stuff like jump refresher placement -> block placement -> spike placement.

Also, anyone, feel free to add me on Skype if you just wanna chat. :)

Edit: I'll also try to hang around in the teamspeak tomorrow.

infern0man1:
I had another idea just now about level design: maybe one person could make a recording in Record My Jumps of some random design, then get rid of the blocks, and someone else make an interpretation of what they think that design was like.


I don't know if that would actually work in RMC, but it's worth a shot.

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