Fangames > User-Made Creations

I Wanna Escape The Darkness

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Sandsky0:
Completed! Ended up doing the ending twice cause I didn't realize it said "Thank You"  :Kappa:

Ario147:
Was too much tired to do that yesterday, gonna do it now.

Nougathorn - it's not about difficulty, few people have problem with seeing game, have weaker eyes.

Paragus:

--- Quote from: Ethin/thenougathorn on July 31, 2013, 03:13:09 AM ---
--- Quote from: Ario147 on July 30, 2013, 07:05:13 PM ---Update incoming in hour, some people have problem because it's too dark, also removed triggers, Para is right, it's supposed to be needle, not trolling game. Also fixed white blocks at the end. Coming in hour as i said before.

--- End quote ---

If even I can beat it without update, im sure others can too :)

--- End quote ---

The game is needlessly hard to see and look at.   It doesn't make the game harder in any way except to annoy the player of the game.   In a needle game where you are looking intently at the space between spikes, you are adding nothing to the game by making the really hard to look at.

Visuals aside, I do like Ario's style of needle games.   He doesn't resort to a lot of the lazy spike formations that make a game hard that are overused in other games, and has some interesting jumps.

Ethin/thenougathorn:

--- Quote from: Paragus on July 31, 2013, 09:09:59 AM ---
--- Quote from: Ethin/thenougathorn on July 31, 2013, 03:13:09 AM ---
--- Quote from: Ario147 on July 30, 2013, 07:05:13 PM ---Update incoming in hour, some people have problem because it's too dark, also removed triggers, Para is right, it's supposed to be needle, not trolling game. Also fixed white blocks at the end. Coming in hour as i said before.

--- End quote ---

If even I can beat it without update, im sure others can too :)

--- End quote ---

The game is needlessly hard to see and look at.   It doesn't make the game harder in any way except to annoy the player of the game.   In a needle game where you are looking intently at the space between spikes, you are adding nothing to the game by making the really hard to look at.

Visuals aside, I do like Ario's style of needle games.   He doesn't resort to a lot of the lazy spike formations that make a game hard that are overused in other games, and has some interesting jumps.

--- End quote ---

well, i had no problems seeing all but if others have that its good to update. but i wonder why he wants to remove triggers. they make that game nicer since they are placed really good. there arent many but the ones in there are completely unexpected and you sometimes forget them, which shows these are good triggers

Ario147:
But it's NOT SUPPOSED TO BE TROLL GAME, i wanted to do needle game, i don't know why i thinked of using triggers.

Update: https://www.mediafire.com/download/n344jn48r0d146q/I_Wanna_Escape_The_Darkness.rar

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