Fangames > Programming Questions

How to make avoidance?

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BoshyMan741:
I know this is pretty over the top in terms of requests, but does anyone here know how to make avoidance. Most of the time what I do is make an attack at a certain time, test, and see if it's good. But I would wanna find out if there's  more efficient way of making it.

Sudnep:
You can set a key to increase room_speed to skip to the attack but to see if it's in-sync with music I don't know another way except through waiting out the song duration. (Changing room_speed will probably brake your play time timer.)

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