Fangames > Gameplay & Discussion
Hey could someone help me finish up this align info-graphic I made
thebmxbandit11:
Edit: I changed corner 2
added the information I received from kefit, if anyone sees anything wrong with the info feel free to comment
changed a few with new info from Hector Patty
(click to show/hide)
if someone can quote this with the proper aligns filled out that would be awesome :)
going left to right, top to bottom
Corner 1 - best: good: bad:
Corner 2 - best: good: bad:
Invert - best: good: bad:
Double Diamond - best: good: bad:
Ceiling Double Diamond - best: good: bad:
T-bone(walkoff) - best: good: bad:
Upwards Plane - best: good: bad:
Downwards Plane - best: good: bad:
Ledge Grab - best: good: bad:
Single Jump Diamond - best: good: bad:
not sure what this jump is called jump - best: good: bad:
Also if anyone would thinks some of these jumps should be removed due to them not needing an align or being uncommon, along with any jumps you'd like to see added please feel free to suggest anything because I want it to be as useful as possible
Thanks!
SmokeyCR:
--- Quote from: thebmxbandit11 on January 13, 2015, 05:19:49 PM ---
if someone can quote this with the proper aligns filled out that would be awesome :)
going left to right, top to bottom
Corner 1 - good: bad:
Corner 2 - good: bad:
Invert - good: bad:
Double Diamond - good: bad:
Ceiling Double Diamond - good: bad:
T-bone(walkoff) - good: bad:
Upwards Plane - good: bad:
Downwards Plane - good: bad:
Ledge Grab - good: bad:
Single Jump Diamond - good: bad:
not sure what this jump is called jump - good: bad:
Also if anyone would thinks some of these jumps should be removed due to them not needing an align or being uncommon, along with any jumps you'd like to see added please feel free to suggest anything because I want it to be as useful as possible
Thanks!
--- End quote ---
Well, I never needed aligns for Corner 1 and Corner 2. Same for T-Bone and Invert. For the Upwards Plane, I always use the block right below the lower spike (I think that's equivalent to the 3rd Align, but I'm not sure).
I think this list needs a Corner 3, though (Basically, it's Corner 1, but with the Kid on the opposite side). I always need aligns for this one, but I don't remember what align do I use, so I'll leave it as a suggestion. Good luck with your list :atkHappy:
thebmxbandit11:
--- Quote from: SmokeyCR on January 13, 2015, 05:40:36 PM ---Well, I never needed aligns for Corner 1 and Corner 2. Same for T-Bone and Invert. For the Upwards Plane, I always use the block right below the lower spike (I think that's equivalent to the 3rd Align, but I'm not sure).
I think this list needs a Corner 3, though (Basically, it's Corner 1, but with the Kid on the opposite side). I always need aligns for this one, but I don't remember what align do I use, so I'll leave it as a suggestion. Good luck with your list :atkHappy:
--- End quote ---
The T-Bone is for the walkoff align, as in you can walk off and then use your second jump after passing under the top spike. Not sure about the invert or if any aligns give you 1 more frame of leeway.
I did update the info-graphic with the corner you suggested.
Lastly if someone does know the aligns could you please format the reply like this:
Corner 1 - good: 2, 3 bad: 1
Corner 2 - good: 2 bad: 1, 2
and so on.
(note: the above aligns are randomly chosen and probably not correct I was just giving a format example)
SmokeyCR:
--- Quote from: thebmxbandit11 on January 13, 2015, 06:02:05 PM ---
--- Quote from: SmokeyCR on January 13, 2015, 05:40:36 PM ---Well, I never needed aligns for Corner 1 and Corner 2. Same for T-Bone and Invert. For the Upwards Plane, I always use the block right below the lower spike (I think that's equivalent to the 3rd Align, but I'm not sure).
I think this list needs a Corner 3, though (Basically, it's Corner 1, but with the Kid on the opposite side). I always need aligns for this one, but I don't remember what align do I use, so I'll leave it as a suggestion. Good luck with your list :atkHappy:
--- End quote ---
The T-Bone is for the walkoff align, as in you can walk off and then use your second jump after passing under the top spike. Not sure about the invert or if any aligns give you 1 more frame of leeway.
I did update the info-graphic with the corner you suggested.
Lastly if someone does know the aligns could you please format the reply like this:
Corner 1 - good: 2, 3 bad: 1
Corner 2 - good: 2 bad: 1, 2
and so on.
(note: the above aligns are randomly chosen and probably not correct I was just giving a format example)
--- End quote ---
Oh, didn't see the walk-off, forget about the T-Bone then. I'm not sure about the Inverts, since I never pay attention to my align on these, but I'm sure about Corner 1:
Corner 1 - Good: 1, 2, 3; Bad: None
There isn't much difference about what align do you use on these, so either is fine. Both are more of a matter of how are you jumping, rather than which align are you using. Also:
Upwards Plane - Good: 3; Bad: 1, 2
Corner 2 - Good: 2; Bad: 1, 3
@Editing with the new Corner 2, just found the right align.
thebmxbandit11:
--- Quote from: SmokeyCR on January 13, 2015, 06:20:58 PM ---Oh, didn't see the walk-off, forget about the T-Bone then. I'm not sure about the Inverts, since I never pay attention to my align on these, but I'm sure about Corner 1:
Corner 1 - Good: 1, 2, 3; Bad: None
There isn't much difference about what align do you use on these, so either is fine. Both are more of a matter of how are you jumping, rather than which align are you using. Also:
Upwards Plane - Good: 3; Bad: 1, 2
Corner 2 - Good: 2; Bad: 1, 3
@Editing with the new Corner 2, just found the right align.
--- End quote ---
Just found this https://www.twitch.tv/denferok/v/3644879 which would mean Corner 1 - good: 2 bad: 1,3
No clue what is really correct though.
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