Fangames > Game Design
YoSniper's Fangame Contest 2015 *RESULTS*
Hectorpaddy:
I'm in too
YoSniper:
--- Quote from: Hectorpaddy on May 01, 2015, 08:31:25 PM ---I'm in too
--- End quote ---
Woot!
TheGamerGuy500:
As far as I know I think my game would follow all of the rules
It does have more than one area and more than one boss although the bosses are just concepts (so they fly around and shoot, not much else yet)
Misogamy is referenced in secret 9.
A reference to mortal kombat will be added at the end of the last boss.
2 main gimmicks are mid-air hovering and the last areas have this powerup where you temporarily transform into a flying demon (totally not inspired by Wings of Vi) which is currently available in the debug mode. If that doesn't count then boost arrows (rocket the player in a single direction) would be the second gimmick.
The game has so many debug features it's unreal, which include free-fly, and rightclick in freefly to teleport, spawning objects, and etc.
Collectible items are definitely a thing, planning for 20 different collectible characters and 10 different weapons to change up how and where you can save your game at.
Whew.
YoSniper:
--- Quote from: TheGamerGuy500 on May 10, 2015, 01:42:11 PM ---As far as I know I think my game would follow all of the rules
It does have more than one area and more than one boss although the bosses are just concepts (so they fly around and shoot, not much else yet)
Misogamy is referenced in secret 9.
A reference to mortal kombat will be added at the end of the last boss.
2 main gimmicks are mid-air hovering and the last areas have this powerup where you temporarily transform into a flying demon (totally not inspired by Wings of Vi) which is currently available in the debug mode. If that doesn't count then boost arrows (rocket the player in a single direction) would be the second gimmick.
The game has so many debug features it's unreal, which include free-fly, and rightclick in freefly to teleport, spawning objects, and etc.
Collectible items are definitely a thing, planning for 20 different collectible characters and 10 different weapons to change up how and where you can save your game at.
Whew.
--- End quote ---
...yeah, I'd say your game more than qualifies. I look forward to seeing it.
TheGamerGuy500:
--- Quote from: YoSniper on May 10, 2015, 02:55:47 PM ---
--- Quote from: TheGamerGuy500 on May 10, 2015, 01:42:11 PM ---As far as I know I think my game would follow all of the rules
It does have more than one area and more than one boss although the bosses are just concepts (so they fly around and shoot, not much else yet)
Misogamy is referenced in secret 9.
A reference to mortal kombat will be added at the end of the last boss.
2 main gimmicks are mid-air hovering and the last areas have this powerup where you temporarily transform into a flying demon (totally not inspired by Wings of Vi) which is currently available in the debug mode. If that doesn't count then boost arrows (rocket the player in a single direction) would be the second gimmick.
The game has so many debug features it's unreal, which include free-fly, and rightclick in freefly to teleport, spawning objects, and etc.
Collectible items are definitely a thing, planning for 20 different collectible characters and 10 different weapons to change up how and where you can save your game at.
Whew.
--- End quote ---
...yeah, I'd say your game more than qualifies. I look forward to seeing it.
--- End quote ---
BUT... the random-rare-crash-on-death bug still exists, and I still don't know what causes it so I'm kinda scared. :BibleThump:
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