Fangames > Game Design
YoSniper's Fangame Contest 2015 *RESULTS*
YoSniper:
--- Quote from: TheGamerGuy500 on March 09, 2015, 03:05:50 PM ---I am currently developing a game that might get pushed into this contest, as it follows almost all of the rules and then some such as having extra different gimmicks, god mode option, free-fly, no-clip and a metric shitload of other debugging tools to be used at the end-user's will. (All of these will be activated by a code at the title screen. Crashing is a concern because I have no clue what causes it, it rarely happens upon death with certain circumstances.
--- End quote ---
If it's Windows 8 related, a fix has been found for such circumstances. I can usually only recommend not playing too many sounds at the same time (which this fix... well, fixes.) I also recommend not using too many object instances at one time.
If the game crashes suddenly, it's likely a hardware problem (like Windows 8.) If it crashes because it stalls out, I've often found that it's an infinite loop issue in the code (such as a while loop.)
In any event, I'd be happy to have you in the contest. Shall I add you to the list?
Mr Wonderful:
I'll participate again this year. I promise not to make it needle this time. :atkWaifu:
OhNoezEinPandy:
--- Quote from: Mr Wonderful on March 10, 2015, 12:08:09 PM ---I'll participate again this year. I promise not to make it needle this time. :atkWaifu:
--- End quote ---
Quoted so this post stays for all eternity. Mrwonderfulman non-needle game hype! NO PRESSURE! :4Head:
TheGamerGuy500:
--- Quote from: YoSniper on March 09, 2015, 05:02:44 PM ---
--- Quote from: TheGamerGuy500 on March 09, 2015, 03:05:50 PM ---I am currently developing a game that might get pushed into this contest, as it follows almost all of the rules and then some such as having extra different gimmicks, god mode option, free-fly, no-clip and a metric shitload of other debugging tools to be used at the end-user's will. (All of these will be activated by a code at the title screen. Crashing is a concern because I have no clue what causes it, it rarely happens upon death with certain circumstances.
--- End quote ---
If it's Windows 8 related, a fix has been found for such circumstances. I can usually only recommend not playing too many sounds at the same time (which this fix... well, fixes.) I also recommend not using too many object instances at one time.
If the game crashes suddenly, it's likely a hardware problem (like Windows 8.) If it crashes because it stalls out, I've often found that it's an infinite loop issue in the code (such as a while loop.)
In any event, I'd be happy to have you in the contest. Shall I add you to the list?
--- End quote ---
Yeah I'll participate why not :atkHappy:
The death crash is very rare, but it might happen once or twice in a normal playthrough maybe because I'm on a mac using wineskin to use windows gamemaker, something will go wrong there.
Nonetheless I'll be happy to join this contest to see what happens :Kappa:
Also the death crash doesn't seem to be related to the windows version used. It even happened once on an XP <.<
I haven't messed with the death objects or execution of its code, it's still completely engine-defaulted.
Starz0r:
I'm interested in judging this year.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version