Fangames > Gameplay & Discussion
How do I know if I'm bunny hopping?
JGBMaster:
--- Quote from: Kefit on July 16, 2014, 02:12:33 PM ---Yeah, I tried this kind of script but it leads to inconsistent results. For example, your script here will sometimes give you a six frame jump. I've tried resolving these inconsistency issues a number of different ways in my own scripts, but nothing seems to help. I don't know enough about the way I Wanna operates to do anything more than speculate about why this happens, but maybe Kinata has some insight. Accurate and consistent frame specific jump macros would be very useful for testing.
--- End quote ---
Yeah, you're right. I dunno why this happens, but I think the problem is AutoHotkey, because it sometimes messes up my keyboard (I can't use the Windows button and does really strange things). Also, it doesn't let you move while doing some macros and I have no idea why. I don't really think this happens because of the engine.
Anyways, we shouldn't discuss why this happens in this topic. I'd leave it to Kinata and his awesome fangame knowledge. After all, now I know how to bunny hop and that's what I was asking for.
Zero-G:
How do I know if I'm bunny hopping?
After all, now I know how to bunny hop and that's what I was asking for.
wut? :Kappa:
JGBMaster:
--- Quote from: Zero-G on July 17, 2014, 04:06:54 AM ---How do I know if I'm bunny hopping?
After all, now I know how to bunny hop and that's what I was asking for.
wut? :Kappa:
--- End quote ---
lol
Kinata and Den told me how to make a bunny hop properly and now I can make them because they helped me. What I wanted to say is that this topic was about me asking how to bunny hop, not about AutoHotkey macros. I asked for help, they helped me and that's all.
Sorry if you didn't understand what I wrote before, I know my English isn't perfect because I'm not English, but that's what I wanted to say.
Wolsk:
I use Razer Synapse for making macros, and it has the same issue that you described with AutoHotkey where the frames will be inconsistent. I would also like if someone could find a reason why because it is apparently not program-specific. And if Kinata reads this, my Mega Jump 3 macro now only works about 1 in 10 times whereas it worked 100% of the time before.
Hectorpaddy:
--- Quote from: Kinata on July 15, 2014, 10:17:37 PM --- Note 2: slowdown doesn't mess up gameplay, at least with Cheat Engine. Den might be thinking about Hourglass, which is notorious for being glitchy.
--- End quote ---
Not quite true, although I don't think it actually messes with the jumping in any way odds things tend to happen when using slowdown, for example if you activate a save in slowdown (not sure if a certain frame rate is required for this) and activate it again before the save switched back to it's original sprite the 2nd time of activation will not work for some reason.
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