I Wanna Community

Fangames => User-Made Creations => Topic started by: HAEGOE on December 20, 2013, 07:55:22 AM

Title: I wanna get the OOPARTS II 1.4 version (updated in 26/12/2013)
Post by: HAEGOE on December 20, 2013, 07:55:22 AM
Hello, I'm HAEGOE, and this is the fangame I made.

httpss://skydrive.live.com/?cid=F0EEACB9016C73B1&id=F0EEACB9016C73B1%21111
you can download it there.

Features
- Six stages and bosses
- Some stages has more than 2 ways to get to the boss. You can choose path where you want to go.
- 4 difficulties(Simple, Regular, Difficult, Not For Humans)
  - Simple is the easiest difficulty. It has savepoints where I think beginners need.
  - Regular is the standard difficulty. It has 0~2 savepoint for 1 room(Usually 1)
  - Difficult is the hardest one for humans. It has only one savepoint before and right after each bosses.
  - Not For Humans is... literally not for humans. It doesn't have any savepoints at all.
- Achievements(In this version, you have 34 achievements, and I'm going to make more achievements)
- Auto/Manual Shot selections
- Hidden Items (You can get them by shooting at them. There is a glitch about Items, and I'm going to fix it)
- Rank system (You can See your rank after you cleared all of the game)

Cautions(things I think you're not gonna like)
- Intricate Spikes.(In my defense, There's not 100% spikes in this game and I'm going to replace some of them)
- Fruits exists.
- Some triggers act as a key : You need to activate it to get through.

Screenshots
(click to show/hide)

Now making this game is done, and I think it's time for refining. If you give me feedback, I'll apply it to the next update, if possible.

Useless stupid bonus quiz : Those Screenshots have been taken from the 'Simple' difficulty. O if correct, X if incorrect


1.3 version update :
(click to show/hide)


1.3 version preview
(click to show/hide)

1.4 version update:
- You can shoot the Blue wisp and remove it(But Rei will summon another, So you need to keep shooting it down until you clear them)
- HAEGOE's HP reduced(600 → 500)
   -First Phase HP reduced (100 → 50)
   -Second Phase HP reduced(200 → 150)
- HAEGOE's Final Phase has changed. It will stay up and keep shooting the bullets, and you can take it down by shooting the cores it summoned.
It became a little harder, but if you can dodge its old final phase attacks, I'm sure you can dodge this too.
- HAEGOE's Second Phase has changed. It will shoot bullets as it teleports, and RNG bullet pops became harder to avoid. Instead, you will given more time to shoot it.
- Warning aboout Boss' HP is added. Almost every boss has significantly high HP, and It's hard to reduce HP for every boss, so I added a warning instead.
- Final Stage's BGM has changed. I thought the old BGM was fit the stage, but It doesn't give you any tension.

1.4 version preview
(click to show/hide)

Tell me if it has bugs I couldn't catch, and as always, giving me feedbacks would be nice.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: Paragus on December 20, 2013, 09:20:14 AM
I'll give the new version a try and see if that boss is any better.  Welcome to the forums!
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: HAEGOE on December 20, 2013, 09:49:35 AM
OK. I hope I can get your feedback soon, whether it's good or bad.
If it's good, I'll leave them alone, if not, I'll try again to make them not bad.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: Ario147 on December 20, 2013, 02:34:48 PM
Add your game file to folder, not just put it in rar. It's annoying for most of people to spend 15s on making folders every fangame they play.

Will play game now.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: altbear on December 20, 2013, 02:36:03 PM
got my save stuck in the ball..
https://prntscr.com/2cnw3x
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: Ario147 on December 20, 2013, 03:36:10 PM
Ok, played it to the final boss. (not beated it)

+You're guy with tons of ideas;
+Pretty good design;
+5th boss is AMAZING;
+Enjoyable gameplay;
+Cool animations, effects and stuff.

-Saves in bad positioning, you can save in objects, or get killed in dicky way;
-Stage 2 feels not fun, bad, dunno;
-Restarting music after death;
-Final boss have too much hp, it's pain in ass, even with autofire enabled;
-Final boss attacks at 500hp (only one i saw cuz too much hp) is BAD, RNG teleporting that can kill us instantly, and we can't do anything about it, i would change it.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: HAEGOE on December 20, 2013, 05:34:11 PM
thank you for the feedbacks.
for stage 2, I'll come up with something to make it better. Being able to save in objects(if you mean objects can kill you, like spikes) is intentional to make stages less harsh. and I suppose almost every dick kills are because of the moving fruits(or bazooka balls of morden's army), I'll do something to make it less dicky.
I'm afraid I'm not going to nerf the final boss' HP. All I can do is make it(me..?) apologizing for being a pain in the ass. You can avoid RNG teleporting very easily once you know how he move. there is a wide safe spot where it never teleports.
(click to show/hide)

and for music restarting, I wish I can do something about it, because I can't. I don't know how to. sorry.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: Ario147 on December 20, 2013, 05:57:22 PM
With saves, it's ok if u troll people, but it's not ok that u can broke up your save file, saving in spawn point of fruit.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: HAEGOE on December 20, 2013, 06:01:38 PM
I see. well, changing saves won't help who already did it, so I'll make moving fruits harmless for a short time, giving you time to avoid.
I think that would do it.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: Ario147 on December 20, 2013, 06:13:33 PM
Yup, or just change place of spawn for moving objects.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: Paragus on December 20, 2013, 06:14:35 PM
The boss is still a piece of shit, sorry.  Whatever changes you made are barely noticeable.   You should never strive you copy Sonic from Boshy, and in fact yours is worse because of the RNG mixing with the other bosses attacks.   Not to mentioned the difficulty curve of the fight in relation to everything before it completely makes the game crash into a brick wall of stupidity.  please seriously rethink this boss, remove the blue fireball attack, or make it go away after a few seconds on the screen.   
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: altbear on December 20, 2013, 06:14:47 PM
beated the game on simple. its very fun.
bosses 2, 3, 4 seemed very easy, 5 was harsh because hard combinations of patterns and final boss yeah, much health for last phase. also 1500 health in extra mode? are you crazy? :D
and yes, many places you can save into spawns of moving objects. had to use savehacker to get out of bad save.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: Ario147 on December 20, 2013, 06:16:20 PM
I actually love boss 5, but maybe I was lucky, I don't know, I made it in 15minutes

Also, I randomly lose my double jump, it's annoying. And I would deleted sound effects of death in stage 6, it's good looking stage, and when you die it's like breaking atmosphere.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: Paragus on December 20, 2013, 06:40:28 PM
I beat the 2 ghosts because I got lucky, plain and simple.   Still a bad boss.   Then I get to some boss with 600 HP....why?!  600 HP?!   The only thing this does is make your fight boring and tedious, and the second phase is a complete shit-show.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: Ario147 on December 20, 2013, 06:43:17 PM
this boss would be fine with like 250hp, why 600 lel.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: Paragus on December 20, 2013, 06:51:34 PM
Got to final phase?  Too much HP, too repetitive, too boring, without autofire it would cause physical pain.   No reason for boss to have that much HP and do the same attack over and over.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: HAEGOE on December 20, 2013, 07:53:34 PM
Alright. let me see... now it's a little more than i can handle, but I think  I got the point.
about the death sound, I'll try to remove the death sound when you resurrect.
someone liked the 5th boss, some says they were harsh, and some hated them... that's.. a controversy..hmmm.. amd almost everyone says the final boss needs less HP. get that.

Here's my idea then, I'll make a new pattern using the blue wisp(fire thing) sprite in 5th boss, and the old one will go to extra chamber.

And for Final boss, I'll consider nerfing his HP to 450(no less), 100 for first phase and 150 for second, 200 for third. instead, it will become harder. you need to choose both or neither. OK?

and for extra chamber, no nerfs. no easier attacks, no lower HP. you'll need to suffer a lot to clear them.
It's optional and you don't need to clear them. just beating the final boss and seeing the ending means you cleared this game.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: ethinthenougathorn on December 21, 2013, 03:09:11 AM
Hagoe, i have not tried your game yet, but i must say you: i think its good that you keep your opinion about the boss and dont react to every criticism. Its often about taste so one should not always care if someone says it would be shit.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: HAEGOE on December 21, 2013, 03:33:00 AM
maybe you're right. this is MY fangame, and being consistency will be better than being dragged by others.
but the problem is that many people says the same thing that final boss' HP is too high and attacks are not hard enough to keep up, so in this case, I think I should at least try to do something about it..
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: Ario147 on December 21, 2013, 09:37:09 AM
Your fangame, but other people will play that. It's not like you must do everything we are telling you, but it's best to make your own stuff, give it for people, and listen what they think, so u can improve your game, so everyone will be happy.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: ethinthenougathorn on December 21, 2013, 10:01:20 AM
But usually, its impossible to make EVERYONE happy
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: Paragus on December 21, 2013, 11:42:22 AM
Alright. let me see... now it's a little more than i can handle, but I think  I got the point.
about the death sound, I'll try to remove the death sound when you resurrect.
someone liked the 5th boss, some says they were harsh, and some hated them... that's.. a controversy..hmmm.. amd almost everyone says the final boss needs less HP. get that.

Here's my idea then, I'll make a new pattern using the blue wisp(fire thing) sprite in 5th boss, and the old one will go to extra chamber.

And for Final boss, I'll consider nerfing his HP to 450(no less), 100 for first phase and 150 for second, 200 for third. instead, it will become harder. you need to choose both or neither. OK?

and for extra chamber, no nerfs. no easier attacks, no lower HP. you'll need to suffer a lot to clear them.
It's optional and you don't need to clear them. just beating the final boss and seeing the ending means you cleared this game.

For the 5th boss, one thing you may consider is keeping the fireball the way it is now, but maybe allow player to be able to shoot it a few times to kill it?  Also people on twitch TV were commenting that the voice over during the fight was a little annoying.

My criticism of final boss is not just me but from viewers who watched me play.   People get bored of watching the same attack for so long, once you know how to dodge it, it just seems pointless to have it go for so long.

Also I am really glad I picked autofire in the start of the game because of how much HP all the bosses have.   Could you imagine playing the game against bosses that have 100 HP x 3 (ghosts) or final boss that has 600 HP, then die and have to mash button that many times?  Your hand would fall off. lol

Do not get upset about negative feedback, and yes it is your game.   My stream tends to draw sizable viewers so reaction is not just based on what I think, but what they are telling me while they watch.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: HAEGOE on December 23, 2013, 07:37:56 AM
Let's see if I got this straight. this is my new plan(based on what you said, so check me if I got you straight)

1. yu & rei(5th boss)
- make the blue wisp(fireball) removable by shooting it, but rei will summon another, so you'll have to keep shooting to remove it and have a stable fight.(since bosses can be hit by bullets 'for' it, so you'll have to find out yourself how to easily remove it)
- all voices became little more quiet.
and these may not happen if sega doesn't add them in puyo tetris. ...just kidding, but I truly wish they are added in it

2. HAEGOE(6th boss) :
- most of you said it has too high HP, but that was the original concept : give shock to you by having a HUGE HP.
- I'll reduce it for the first(50) and second(150) phase, and instead of reducing hp for the final, I'll add a gimmick to make you kill it easier and faster.
- it's second and final phase will become harder in to make up for it.
- the gimmick works this way : before it enters the final phase, it will spit some of its cores(which uses the portal sprites). cores are RNG attacks and they can kill you, and go away. but two of them is remains at the left and right end respectively, and you can kill HAEGOE by shooting them.
- I won't do it if most of you says not to do it, and I want you to choose both(harder attacks and lower HP) or neither.

3. Auto & manual fires
- Its hard to nerf all the HP, so I'll add a warning instead(better late than never) that says bosses has an extremely high HP and Auto is for light users and manual is for MasochistsHardcore users.

I'm not upset or annoyed by any negative feedbacks. I'm just a little confused by so many different comments in such a short time(more than I could handle)..
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: Paragus on December 23, 2013, 09:29:26 AM
The warning for the autofire is a good idea I think.  I like that.

Boss 5 - Killing the fireball was just a suggestion.  There just needs to be some way to manage it without it being there the entire fight after killing 1 ghost.  Turning down the voices should help, a lot of viewers were just complaining about the sound during the fight.

Final Boss - You can give that a try and we will see what happens.   The current issue is that once you learn how to dodge the attacks, it just becomes boring having to grind down so much HP.
Title: Re: I wanna get the OOPARTS II 1.3 version
Post by: HAEGOE on December 26, 2013, 03:01:46 AM
1.14 version is released. I did what I can do.
Long story short : Final became a little harder, but you can take it down in much less time than before
Title: Re: I wanna get the OOPARTS II 1.4 version (updated in 26/12/2013)
Post by: Ario147 on December 26, 2013, 02:48:37 PM
IM HATIN NEW VERSION, SO BAD, PARA DISLIKE, PARA DISLIKE, BOOOOOOOOOO
Title: Re: I wanna get the OOPARTS II 1.4 version (updated in 26/12/2013)
Post by: SparkleDon on December 26, 2013, 02:57:57 PM
Observing your boss during a stream. The thing just has way too much HP. I can see what you were trying to do, but it's honestly just too much. I think your boss would be much better off having 100 hp split up in to 25 hp phases. You can set it up to be just as epic while avoiding the tedium. I understand if you don't want to bother, but as I see it now, no one's going to want to bother fighting this boss, which is a shame to get that far and then just to see that and be put off from the game. It might not be worth it for you, but why not give it a redesign? I think you could make this work much better than it is now.

25 HP per phase, after 25 damage give it some invincibility frames so it can get some attacks off every phase if the player is wasping, but try to avoid making it invincible for too long in case a legit player is going at it. Give it enough time to get off one or two attacks and re-open it to damage. If you're playing legit, it'll still take some doing to kill it, but it won't be horribly repetitive / drawn out.

That's the best advice I can give I suppose, if you decide to pursue it, I hope it works out for you.
Title: Re: I wanna get the OOPARTS II 1.4 version (updated in 26/12/2013)
Post by: Hectorpaddy on December 26, 2013, 08:58:08 PM

- most of you said it has too high HP, but that was the original concept : give shock to you by having a HUGE HP.


I have an idea about that, if your intention is to shock people with a huge HP number you might as well buff rge HP by 10% or 20%, but make the boss take 2 damage by each hit. Thus people would still be shocked, but they would also acknowledge the fight as less boring/shorter as they expected.
Title: Re: I wanna get the OOPARTS II 1.4 version (updated in 26/12/2013)
Post by: HAEGOE on December 26, 2013, 09:32:09 PM
I could do that, I suppose. How about these Idea? I could separate the modes into 4.

Type A : Auto Fire, Current Auto mode. Bullets Gives Bosses 1 damage. Invincibility time is pointless because you can't shoot faster than the Auto fire system allows you to.

Type B : Manual Fire-1. Current Manual Mode. No Invincibility time, Bullets Gives Bosses 1 damage.

Type C : Manual Fire-2. Short Invincibility time(0.1~0.2 second or so), Bullets Gives Bosses 2 damages.

Type D : Manual Fire-3. Long Invincibility time(1 second or so), Bullets Gives Bosses 10 damages.

I will have to Change A Lot, but if you say yes to this, I'll try my best. And, these numbers are just an example, so tell me if it's not balanced.

Next version will be the final version unless there's a fatal bug or something. So if you have something to say, Say it now before the final version releases.
Title: Re: I wanna get the OOPARTS II 1.4 version (updated in 26/12/2013)
Post by: SparkleDon on December 31, 2013, 07:41:41 PM
Would you be altering the boss hp? Or would he be staying at 500 with these modes implemented in?

If it's 100 hp per mode, it could be alright. Though, my only concern with type A / B is that they're pretty similar, might make the player feel like they're repeating the same phase. Maybe have...

Type A do 1 damage with no frames. (100 shots to break the phase.)
Type B could be 2 damage with .1 invincibility. (50 shots to break the phase.)
Type C could be 5 damage with .2 invincibility.  (20 shots to break the phase.)
Then type D with 10 damage and .5 invincibility. (10 shots to finish the battle.)

400 HP in total, 100 per phase. With the idea of increasing the players damage with just a short hindrance, it'd maybe make the fight not take as long, while still taking some doing, and it'd make the player feel like they're gaining ground, maybe pushing the boss in to more of a desperation as the phases continue.

If you'd be changing how the bosses attacks progress each phase, try to avoid too much clutter with cross ups. It's alright if there's a lot going on, but RNG has a bad habit of crossing attacks in ways that make it literally impossible to dodge them.

This idea you've got already sounds quite a bit better though. I'll keep my eye here if I have any more thoughts, or if you have more you want to pitch for ideas.

Title: Re: I wanna get the OOPARTS II 1.4 version (updated in 26/12/2013)
Post by: HAEGOE on December 31, 2013, 08:14:07 PM
I don't know if I got you straight, but about the type A, B, C, D  it is not about how the boss attacks, but it's how your bullets are going to attack the boss.
about the final boss it will still have the same hp and same phase. When it changes phases, it becomes a little transparent, spins, gives enough time to let the attacks of the old phases go away so that .(Actually it does exactly the same in current version)
And about your suggestions, I just considered that and thought that may be good : I worried that my current plan may make people avoid selecting B, and you gave me a solution for it.

Since I'm working on my new fangame, so I'm not confident that the 1.5 version will ever appear. And if next version appears, that will be the final, so if you come up with more, tell me as soon as you can.