I Wanna Community
		Fangames => Game Design => Programming Questions => Topic started by: Tamatou on March 06, 2019, 09:09:58 AM
		
			
			- 
				Hey guys.
 
 Almost done with my Fangame but there is something that is bothering me.
 Sometimes when I test my Avoidance Battle they are sometimes not in sync with the music.
 
 I guess it happens because of lag. But seeing other much more visually fancy avoidances in other fangames that don't seem to have this problem, I wonder if there is some magical programming trick they use.
 
 They way I made my avoidances is by having a BG Music in .ogg format play and using a step event with the code
 "count += 1"
 
 then doing basically:
 "if count = 300
 {
 //Apples spawn
 }
 
 if count = 750
 {
 //More Apples spawn
 }
 
 
 if count = 3750
 {
 //Even More Apples spawn
 }
 "
 
 etc...
 Got the timing through trail and error and basic math.
 
 At some points the off sync becomes like a full second. Other times it works fine as intended
 Note: My Computer is not really very good at all