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Fangames => Game Design => Topic started by: WetWookie on September 29, 2017, 09:56:20 PM

Title: Experimental Engine Change - Easy Mode
Post by: WetWookie on September 29, 2017, 09:56:20 PM
I've been toying with the idea of a sort of universal beginner mode that a maker could just slap into pretty much any game and have a functioning meaningful easy mode for players new to fangames.

There are two aspects to easy mode; ledge forgiveness and player killer forgiveness.

Ledge forgiveness allows the player to retain both jumps for a few frames after walking off a ledge. For example if the player has 7 frames of ledge forgiveness then they can walk off a block and if they jump in the next 7 frames it will count as jump #1 after which they can still double jump.

Player killer forgiveness means that the player will only die if they are in contact with a player killer for a few frames in a row. For example if the player has 3 frames for pk forgiveness then they will die if they touch a player killer for four frames in a row.

I have a demo for you all to play around with and give feedback on whether you think these are valuable features.
httpss://www.dropbox.com/s/09i7bg3oec3llbk/EasyMode.zip?dl=0 (httpss://www.dropbox.com/s/09i7bg3oec3llbk/EasyMode.zip?dl=0)