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Fangames => Gameplay & Discussion => Topic started by: Dissent on April 13, 2016, 11:32:26 PM

Title: Strange Fangame Slowdown Issue
Post by: Dissent on April 13, 2016, 11:32:26 PM
So I've been having this issue since I started playing fangames a few months back where anything that is built before GameMaker Studio will progressively slow to a crawl moments after launch. A reboot will fix this, though, for at least a few days. Strange right? I can play GMS-built games like Micromedley perfectly fine, but not something like Cultured. I can also play anything resource intensive like Dark Souls 3 with no trouble at all despite this occurring. Looking through task manager, nothing rogue is running and CPU/RAM use is low on everything including the affected fangames. Here's a video that demonstrates it slowing down right after launch;

httpss://youtu.be/9ZFxdDGoWdY

I'm running Windows 7, i7 2600K, AMD R9 270X, 8GB RAM. I welcome all suggestions on fixing this issue. I've already tried disabling Aero, lowering resolution, different compatibility modes, high CPU priority, etc. It seems to me to be some kind of funky timer bug involving old GameMaker/fangame engines, but I can't find anything about solutions online.
Title: Re: Strange Fangame Slowdown Issue
Post by: Wolsk on April 14, 2016, 12:10:27 AM
I've had this issue, too, but not with EVERY game not made in Studio.  Very few of them had this issue for me actually, but I never heard anyone else with the same problem.  I recently switched to Windows 10 and haven't run into the issue yet, but I'm not sure if that's because it's fixed or if I've just been lucky so far.
Title: Re: Strange Fangame Slowdown Issue
Post by: Dissent on April 14, 2016, 01:31:32 AM
I've had this issue, too, but not with EVERY game not made in Studio.  Very few of them had this issue for me actually, but I never heard anyone else with the same problem.  I recently switched to Windows 10 and haven't run into the issue yet, but I'm not sure if that's because it's fixed or if I've just been lucky so far.
My library is small, so it might not be every non Studio game and I'm just unlucky. Maybe it's a particular fangame engine?
Title: Re: Strange Fangame Slowdown Issue
Post by: pieceofcheese87 on April 14, 2016, 10:56:49 AM
Cultured is a very unoptimized game. There are tons of huge sprites and backgrounds in it.
Title: Re: Strange Fangame Slowdown Issue
Post by: 3-headed monkey on April 14, 2016, 01:38:35 PM
you could try using different driver for the graphics card maybe, a newer or older version?
Title: Re: Strange Fangame Slowdown Issue
Post by: Wolsk on April 15, 2016, 07:58:12 AM
Can confirm that the issue still happens for me even though I'm on Windows 10 now.

Before restarting:
(https://i.imgur.com/uI0EqY5.png)

After restarting:
(https://i.imgur.com/DdI6Mpv.png)

Pretty sure it is a Gamemaker issue.
Title: Re: Strange Fangame Slowdown Issue
Post by: Dissent on April 15, 2016, 01:34:26 PM
Can confirm that the issue still happens for me even though I'm on Windows 10 now.

Before restarting:
(https://i.imgur.com/uI0EqY5.png)

After restarting:
(https://i.imgur.com/DdI6Mpv.png)

Pretty sure it is a Gamemaker issue.

So weird. You'd think more people would have had this issue, though o_O

Edit: So I was playing around with all the compatibility options in Cultured and found that Win95/98 made it run even slower instantly after launch. Then I tried just about every other compatibility option and eventually said "Screw it" and turned off compatibility mode...And now it's running perfectly fine. But the whole reason I turned on compat mode in the first place was because I was having the issue so...What? :paraPalm:
Title: Re: Strange Fangame Slowdown Issue
Post by: devlin on April 15, 2016, 11:40:50 PM
if you disconnect an xbox 360 controller (or maybe any usb device) and don't reconnect it, this tends to happen. maybe that is what you did? also sometimes even reconnecting it doesn't fix it and you usually have to end up restarting your pc
Title: Re: Strange Fangame Slowdown Issue
Post by: Dissent on April 17, 2016, 12:29:38 PM
if you disconnect an xbox 360 controller (or maybe any usb device) and don't reconnect it, this tends to happen. maybe that is what you did? also sometimes even reconnecting it doesn't fix it and you usually have to end up restarting your pc
I don't have a 360 controller, but I might have had a PS4 controller plugged in at the time? I'll have to test it at some point.