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Fangames => Video Discussion => Topic started by: JGBMaster on January 21, 2016, 04:14:28 AM

Title: 0px jump
Post by: JGBMaster on January 21, 2016, 04:14:28 AM
(https://i.imgur.com/3b8oucU.png)

If you're wondering what's Watson talking about, you are in the correct topic. :4Head:

A few days ago, Watson and I found a way to do a 0px jump on a difficulty screen from a game made with Lemon Engine (haven't tested if this also works on other engines, though) and I thought it'd be interesting to share it.

Here's the video:
httpss://www.youtube.com/watch?v=sbvsemOP20I

I'll just copy the description of the video because I'm lazy to type it again. :Kappa:

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Explanation:

We both think that when you "die" on difficulty selection screens you carry your momentum like in Kamilia 2 (what makes saveboosting a thing).

The numbers mean the jump height in pixels (0.40 when spawning because on encripted savefiles The Kid's position is loaded without decimals and the gravity pulls him to y.40 on 1st frame when he spawns on the floor). Spike color changes when the player hits a spike (so we could tell if we were actually doing a 0px jump instead of respawning twice or more).
Thanks to Watson for making these 2 objects.

At first we thought The Kid was just spawning again and again (when you press R you're actually falling on 1st frame because the thing about encripted savefiles I explained before), but we noticed that The Kid's sprite on first frame wasn't the one when he's falling, it was the one when he's jumping, so he was actually jumping. Then we also noticed that the jump height was higher than 0.40 so we concluded that The Kid was actually doing a 0px jump.

Thanks for watching and reading this! (if you did :Kappa:)
Title: Re: 0px jump
Post by: lawatson on January 21, 2016, 09:47:15 AM
insanados!!! or something

lol i dont speak spanish rip
Title: Re: 0px jump
Post by: kilgour22 on January 22, 2016, 10:00:55 AM
What's the point of doing a 0px jump?
Title: Re: 0px jump
Post by: infern0man1 on January 22, 2016, 11:00:50 AM
Nothing, really, although it's cool to know it exists
Title: Re: 0px jump
Post by: TOKETMEK on January 23, 2016, 03:49:38 AM
what a useful information am i right
Title: Re: 0px jump
Post by: JGBMaster on January 24, 2016, 09:20:00 AM
Edited this post since it somehow lead to "drama".

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If you don't find this stuff interesting it's ok, but please don't post if you have nothing interesting to say than just a joke. Keep the discussion on topic.
Title: Re: 0px jump
Post by: Sephalos on January 24, 2016, 12:39:16 PM
This is a message to those guys who aren't actually wondering what's the point of this, but they're laughing and being sarcastic about it since they think we're nerds that waste their time on shit that nobody cares. You guys are totally free to think that nobody cares about this and that this was a waste of time, but let me tell you something first.

Want it or not, we're all wasting lots of hours on unproductive stuff such as playing fangames (especially games like k2 or k3 where you have to grind for dozens and even hundreds of hours). So guys, let me ask you something: do you think people actually care about what you're playing? Nope. Do they care about the stuff you beat? They don't give a shit. Does the game help you at anything than just wasting your time and making you mad? No. Is your effort rewarded? No.

Then what's the point of wasting your time on games, watching films and entertainment in general? Movies, games and most things related to entertainment make you waste your time and money. What's the point of wasting your time on a shitty 2D platformer that more than 99% of the world's population don't give a fuck? Oh, and if you're thinking about the people that actually care about this game and its fangames, most of them won't even give a fuck about what you beat (not because they're mean, but because they're human).

Then, why do you play these games? :o
For fun.
And why did I waste time on finding this?
For fun, too.

So we're all wasting time on stupid worthless stuff and we only do it for mere entertainment. Interesting.

The difference is that there are actually people that gave a fuck about this and congratulated us on finding this, when probably noone cares about the shit you play or have beaten. :)
Plus we don't go making fun of what other's waste time on for mere entertainment, which is, in my opinion, kinda unnecessary and unrespectful. :)

Thanks for reading (if you did) and have a nice day.
People were just poking fun at you, this wall of text and drama was unnecessary. Also your second paragraph is just you asking questions so i stopped reading there.
Title: Re: 0px jump
Post by: lawatson on January 24, 2016, 12:39:50 PM
@jgb

shit man good point

on a side note i guess jgbmeister is not in arre mode

dang
Title: Re: 0px jump
Post by: JGBMaster on January 24, 2016, 01:16:23 PM
@Seph

Making fun of someone/some specific group of people gets boring after happening way too much. Poking stops being funny.
I honestly don't understand since when "Text wall==Drama" became a thing, I was just trying to explain others why I didn't like that with a comparison and some examples. I feel like nowadays people in our community just call everything "drama" for no actual reason at all than just a group of people not agreeing with another one.

Also, if you don't like reading long text walls that don't even have anything to do with you, why did you even reply? It looks like you're the one who wants to make drama.
Title: Re: 0px jump
Post by: lawatson on January 24, 2016, 01:31:47 PM
shit man seph you just activated the needlemancer's trap card

jgb spoke his mind and he isn't being a whiny baby about it and dragging others into it so i can't really call it drama

don't make this a serious thing ok

i just think that a 0px jump is really cool.
Title: Re: 0px jump
Post by: pieceofcheese87 on January 24, 2016, 03:24:14 PM
Pernicious Association, Infant Frenzy
Title: Re: 0px jump
Post by: lawatson on January 24, 2016, 03:30:36 PM
can we just like, not take this seriously? that'd be awesome

this is what happens when someone gets serious, everything spins off topic.

the point of this post was to showcase that 0px jump was possible, and that's as complicated as it should ever be.

don't dig a deeper hole. that isn't recommended.
Title: Re: 0px jump
Post by: Sephalos on January 24, 2016, 03:56:28 PM
Also, if you don't like reading long text walls that don't even have anything to do with you, why did you even reply? It looks like you're the one who wants to make drama.
I was just here because it was brought up to my attention. I was just implying that you shouldn't feel offended because the one random dude called you out on it. But it's fine if you want to feel that way.
Title: Re: 0px jump
Post by: JGBMaster on January 24, 2016, 05:28:23 PM
It's ok. I just shouldn't have guessed you knew that stuff like this has already happened many times, that's why I felt like expressing my nonconformity.
Title: Re: 0px jump
Post by: Derf on January 24, 2016, 07:32:00 PM
Also, if you don't like reading long text walls that don't even have anything to do with you, why did you even reply? It looks like you're the one who wants to make drama.
I was just here because it was brought up to my attention. I was just implying that you shouldn't feel offended because the one random dude called you out on it. But it's fine if you want to feel that way.
Whoa Seph, no need to start drama. JGB was just calmly explaining himself.
Title: Re: 0px jump
Post by: Kinata on January 24, 2016, 11:14:10 PM
Uh back to topic. If you want me to figure out what's going on here (and thereby make some quality needle AIDS that requires superlow jumps) rerecord it in Kinata engine so I can see all the position data. If you don't got the engine just decompile hyper sphincter. Show off the 0/1/2 px jumps.

What's the point of doing a 0px jump?

21 px floor inverts.
Title: Re: 0px jump
Post by: TOKETMEK on January 25, 2016, 03:51:02 AM
I apologize if I offended somebody. I've never thought you people would take it seriously. It's perfectly fine if you find enjoyment in this stuff, I just felt like adressing my thoughts in a sarcastic way.
Title: Re: 0px jump
Post by: JGBMaster on January 25, 2016, 10:53:33 AM
Looks like dying on Kinata Engine difficulty select screens doesn't carry your momentum, so can't do it.
Title: Re: 0px jump
Post by: Kinata on January 25, 2016, 01:24:09 PM
Uh huh. You might wanna check if this works in standard yuuutu engine. Otherwise, it's probably just a Lemon fuck up that shouldn't be taken seriously.
Title: Re: 0px jump
Post by: JGBMaster on January 25, 2016, 03:07:49 PM
Nope, doesn't work on Yuuutu either.

rip
Title: Re: 0px jump
Post by: infern0man1 on January 25, 2016, 03:56:42 PM
Pernicious Association, Infant Frenzy

I understand I already warned you for what you had previously, and I won't do so a second time, but seriously, this place is NOT the same place as Twitch; if you want to put stuff like that in a discussion that's actually pretty serious, I'd suggest putting something of substance in your post first.