played it with ChillingSpark, had a lot of fun with it! looking forward to the updates. had sometimes some desyncissues but otherwise it was working fine (https://i.imgur.com/NaPkkMN.jpg)
(https://i.imgur.com/ewRBup2.png)
is this jump even possible? Firebandicoot and I spent about 15 minutes trying to backtrack after getting the triforce, but gave up after being unable to do this.
Not sure what happened on Bub here:
httpss://youtu.be/dG497gcwHvQ
Only happened once in a little over 100 attempts, so probably not a big deal
EDIT: I mean the sticky bubbles, not the freeze halfway through - that's an issue with the video, not the game
Anyways, awesome game. A bit easier than most other fangames, but that's cool too because I think I might be able to get my non-fangamer friends to try it out. I especially like the sections that force Co-Op play in creative ways (the pink box puzzles in Stage 1, Candy Cane platforming in Stage 2), although the other unique non-Co-Op mechanics (teleporting) were really cool too.
The syncing felt a bit icky at times (maybe due to netcoding limitations in browsers? not exactly sure how this works), especially on box-pushing screens. If you can't do anything about that, totally understandable, still a lot of fun.
Looking forward to Stage 3!
Hey ! Just a little update to keep you guys tuned. The project is still alive ! Stage 3 is completely finished. The ending and credits are also done. What is remaining is the final boss only ! As I said before, it will be quite a huge fight that will probably make you want to get all the secrets if you aim for it. Here is a little teaser: can you guess what this screen is all about ?
(https://futuroueb.free.fr/images/coopteaser.png)
The full game will probably be finished by the end of this month, worst case scenario during april.
@Joni: Sorry it is the first time I am hearing of this issue. I guess it is a temporary issue on the server side, so it should not happen often.
Thanks a lot Patrick. As we love watching you guys play and reading your feedbacks, you must not forget that we also make games that we would enjoy playing as well. I had a blast making IWBTCo-op and what you saw in this game is what I like to see in a fangame. This style of platforming and this style of boss fights characterize my playstyle. I know that some people dislike bosses design in Co-op and I can understand it very well. While I can't please everybody obviously, you know now that when a choice has to be made I try to please the majority but I also add my own opinion to take the final decision.
Anyways, I will be streaming next monday (June 6) at 9:00PM CEST / 12AM PDT. Get hyped for a show full of surprises !
(httpss://pbs.twimg.com/media/CjzMDvMVAAE7v6b.jpg)
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EDIT: So the stream was a huge success. A lot of people showed up, thank you very much ! If you have missed it, you can watch the vod here on Twitch (httpss://www.twitch.tv/nemega/v/71063699). It was divided into 2 parts: First, we played Co-op on the new 1.21 version. Then I tried my new multiplayer engine by doing a big stress test with the people on discord. We were able to play with 13 players at the same time ! It was so messy it was hilarious. We had a lot fun ! The future is looking bright guys. Be prepared for more multiplayer stuff coming out for my next project.
I Wanna Be The Co-op 1.21 aka Shimakaze patch:
- NEW: Secret Boss 3: If you have already collected the 3rd secret item, you just have to beat the 3rd boss to fight the new secret boss.
- NERF: Stage 1: "Escalator Room" now requires one less block to climb up to the top.
- NERF: Boss 3: More time between Rings attack and the next one.
- BUFF: Final Boss: The black hole now sucks you in.
- CHANGE: A lot of cheese strats are not possible to do anymore.
https://futuroueb.free.fr/IWBTC/ (Again, if you are updating the browser version, just wait until the game automatically refreshes itself)
In response to Shark's tweet (main speedrunner of the game) about the recent patch fixing some cheese strats him and Frayzlo used during their speedrun:
I knew it would happen eventually. I wrote "CHANGE: A lot of cheese strats are not possible to do anymore." in the patchnote without any more details. I owe you a good explanation that's why I am taking time to write a real reply rather than a quick message on twitter. At first I didn't plan to remove all the strats your found out but since a new boss has been added, it basically resets everything so I made a few more changes. I may have been wrong, but I fixed the strats that I thought were unhealthy for the game. Let me explain what was in my mind behind these changes:
- Stage 3: Remaking the first lasers room to use the right path was something I wanted to do since the very first release of the game. I have seen 95% players on their first playthough never using the right path. I was an obvious skip making a third of the room bascially useless. From a design point of view, I was not happy with it but I never found out a good solution without adding more difficuly to a room that is already challenging. Recently, someone suggested this change. I found it good and it was a good opportunity to change a room that was always making me upset.
- Stage 2: Warping across the barrier on the first TP screen was always an issue. Not only it was a miss from my part but even some new casual players found out about it on their first playthrough. It is something that shouldn't have been there in the first place since every other barriers don't allow it to happen.
- Stage 2: This is the change I was the most uneasy to do. Adding a barrier near the end of the right path to prevent the strat allowing 2 players to do 2 different sections separately was still a big issue. I said it before, I don't like watching a speedrun skipping literally a third of a stage. I know that it goes against a speedrunner's mindset in general and it doesn't affect a casual playthrough, If it was skipping like 1 room I would have left it for sure but 6 rooms is too much. The right path is probably one of the sections I like the most in the game and not seeing someone doing it at all during a speedrun is painful for me.
Speedrunners are basically the people who keep a game alive. I will always listen to them. Over more than 10 patches since the first release of the game, almost every change was made according to their advices. You can't imagine how grateful I am to you guys. So now if you tell me that you won't run the game anymore because of a specific change, I am willing to make a compromise and change it back right away.
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EDIT: Small update ! It also means that the game has reached a stable state, which is great. I am still monitoring the Secret Boss 3 so these changes are not set in stone.
I Wanna Be The Co-op 1.22:
- NERF: Secret Boss 3: Phase 1-1 on hard should not wall you anymore.
- NERF: Secret Boss 3: Phase 2-1 bullets move slower.
- BUFF: Secret Boss 3: Phase 1-2 (more bullets)
- BUFF: Secret Boss 3: Phase 3-2 (yellow barrage now leaves a trail)
- BUGFIX: Boss 3: Phase 1 Dash sparks animation should no kill you anymore if you stand still between 2 of them.
- BUGFIX: Extra Area: Springs should not get the player stuck anymore.
- BUGFIX: Switches should not glitch out anymore (they could stay pushed down).
https://futuroueb.free.fr/IWBTC/
Me and my friend went to play the game again in hard mode, encountered a problem in the first level:
(https://puu.sh/vMUko/9a60be0ce7.jpg)
Shouldn't there be a box to move around? We tried everything to make it spawn, even made a new savefile.