I Wanna Community
Fangames => Game Design => Topic started by: Ario147 on October 02, 2015, 05:53:32 AM
-
I have no idea for effects for ice cave stage, compared to other stages it looks... Blank.
I had idea for random water droplets from ceilings but idk.
-
Maybe lightly falling snow? That sounds fitting for an ice cave.
-
you can have some tiny ice wisps flying around, and can have ice acting like reflections
-
Maybe put a scrolling grid in the background?
-
Maybe put a scrolling grid in the background?
Yeah, and don't forget to add corners!! :P :P
-
Snowing in cave, grid lmao. Corners are already in Kappa
Reflections idk how and seems annoying for player.
Ice wisps tho sounds cool, problem being idk how to make them not restart on R in yuuutu engine.
Game is out but I still may update it so if any help with ice wisps/ other ideas tell me.
-
I don't think you can make them not restart with yuuutu because of the Game restart on every R event. Unless you would fiddle around with global variables which are storing the current y/x of a wisp and when you press are the new created once are getting these global variables.
-
Make sound effects echo a bit
-
I don't think you can make them not restart with yuuutu because of the Game restart on every R event. Unless you would fiddle around with global variables which are storing the current y/x of a wisp and when you press are the new created once are getting these global variables.
Room Start:
persistent = false
if !(scrRoomCheck()) { instance_destroy() }
Room End:
persistent = true
scrRoomCheck():
switch(room) {
case rIceStage01:
case rIceStage02:
return true;
break;
default:
return false;
break;
}
-
Either that or just edit the saving and loading so it doesn't restart the game.
(Though saying that you'd still need the object to be persistent due to the fact that room restart would also affect it.)