Attempted to streamline most of the dialog, dunno if I succeeded or not.
Polished most of the areas visually.
Some fixes for masochist mode.
The cloud area now has a purpose, timing with moving hazards.
Decorated the hell outta the labyrinth. I didn't have any "cracked wall" tiles. :BibleThump:
New tiles and look for the marsh, rainy field, and other areas.
Any areas with spikes now have their own themed spikes to reduce or eliminate monotony.
Platforms in most areas now have their own themed platforms.
Bug fixes for the partners, they should work again with gaps between the player and the partners.
Added a new partner: Gyro Redcliff (Press 1,2,3,4 in debug mode to spawn partners.)
Added just one new room: The dream area. It will be relevant to the plot later.
Added dev notes signs around to show you what was going through my head while making this.
Attempted to eliminate monotony.
Music now dies when you do, and plays one of 7 death themes.
Changed tag: Alpha Build 2.
Removed "IM SORRY PLAYER :c" because I really should have done that before AB1.
Various other minor changes.
Added some new areas and decorated them.
Buffed an animation for the debug-partner Ana ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°).
Added a new partner.
Added some EarthBound-ish effects for the bosses.
Also, added a new boss.
Battle backgrounds for each boss.
Health bars fade out when defeating a boss.
In rage mode, the bosses glow red.
Ey b0ss.
Added a cave, ocean, and second labyrinth.
Gone back to the retro physics (AKA yuutuu engine physics.) Tell me if you find any physics-related bugs.
Every form of stretched or morphed object now has a blur effect to make things look nicer. Also works for fullscreen.
Fixed the fullscreen.
Was going to take out a couple things from the first boss, but the changes I made to his attacks are more than compensation for what I was going to remove.
The first boss' slash attacks change size and speed with each difficulty. Newcomer mode has tiny and slow ones, PSYCHOPATH mode has large and fast ones.
Fixed the ambient wind music and boss room theme playing both at once.
More masochist mode fixes.
Changes to the spike graphics for the labyrinths. They should be easier to see.
Portals are now colored to show the dominant color of the room it leads to.
Some sand in the sand area overlaps the water. Whoops.
Decorated every area that wasn't decorated enough.
Added some debug functions. Press W to summon a Rush Jet to freefly. Jump to get rid of it. Press T to pull up a room switcher and teleport EarthBound style. Don't crash into anything!
Added 5 more death themes.
Changed tag: Alpha Build 3.
Other minor changes.
Added a debug level select that is similar to the Sonic 2 beta.
Changed the title screen music.
Added level slots in the level select for upcoming zones. Check them out for previews at upcoming areas.
Debug mode is now a cheat instead of a button toggle in-game. Read the readme (A Good Read) for details.
Press L in debug mode to return to the level select.
Fixed the file selection area-names.
Fixed the blurry partners glitch.
Changed the message of the day and credits to reflect the "BETA" tag.
Changed tag - Beta Build 1.
Other minor tweaks.
Added a story and gentle intro to the game.
Psychopath mode is now it's own dark storyline.
Brought back the cursor from Anarchistificationator.
Added a fade transition to the level select.
Added a sinewave effect to the save points.
Changed the first area's rain to actual particles instead of a static background.
Still haven't added that snow world.
Added the game-complete sequence and ending screen.
Removed the end-results with time and deaths.
Last update until I actually get off my chair and make some new levels.
Please enjoy the ending sequence. it's kind of like a recollection mode or a "hey this area looks so different now" or a "hey I kinda didn't want it to be over" thing.
Adjusted the credits speed and timing. Twice.
No wait, 3 times.
4.
Maybe 5?
Added NPC's in cabins as friendservice. Totally forgot to put some in the mines and ocean area.
Forgot to add the main cast of characters along with Klazen108 into the credits. Fix that later.
The psychopath mode and recollection sequence may be a bit shaky.
Changed the god mode aura.
Added new debug functions. They WILL crash the game if abused too much. So be gentle and keep that numLock on.
Lol, UnderTale references.
Other things...
Changed tag: Beta Build 2.
Added a snow area. Merry Christmas.
The game music now is affected by how fast your computer runs relative to the game's natural speed. It'll decrease the music speed/pitch if your computer runs slower than 50 FPS.
Got a new logo and title screen.
Added about 8 more death themes.
Added the 4th partner: Ana from M(https://icons.iconarchive.com/icons/arrioch/christmas/16/icy-earth-icon.png)THER.
Switched GameMaker versions I think, right before release (got new comp for christmas with a version of GMStudio preinstalled. PLEASE TELL ME IF THE PHYSICS ARE BROKE.)
Tried to add "merry christmas and happy new year" to the message of the day, but see the above note. I don't have that font on this thing yet.
Made the masochist snow area not impossible-ish.
Added some more NPC huts.
Fixes for psychopath mode.
Renamed psychopath mode to lunatic mode, then changed it back.
Fixed the player running animation. It was offcenter by 1 pixel.
Added more sounds to the sound test in the level select.
The Kid makes an appearance and completely calls out every fangame maker ever.
Added more information to the debug mode info list.
Kinda fixed the spam-shift-to-break-the-game-from-the-logo-screen glitch.
Fixed the save-zero glitch kinda?
Moved the title, options, difficulty, file select, and controls to one single room. They function as before, but with more efficiency now.
Changed the rain particles again.
Removed the option to change music speeds since that's overridden by the new music speed updater.
Fixed some dialog.
Clicking the blood, GAME OVER screen, save points, etc, now display the correct key to press to interact with them respectively.
The cursor lights up when selecting my logo or the reset controls option on the main menu.
Other small, minute differences.
Changed tag: Beta Build 3.
Added a pause menu, so you can change options and view progress in-game.
Added cloaks, that allow you to play as AGJ-art-styled video game characters. You can find these sitting around in levels, but you'll have to remember it's location usually after seeing it the first time since it has to do with screen transitions.
Made each difficulty more different. You get different ending screen musics, as well as different rewards for beating higher difficulty modes.
Still didn't make that ice area.
Changed the debug-partner Diane's hair.
Changed the credits area to look a lot nicer.
Updated Ira's design so she doesn't have a massive head compared to anyone else.
Changed areas to have secret chests.
Fixed the backtracking somewhat.
Updated how the partners move. Now they only move when you do, or when you aren't on the same y-level.
Added more stuff to the sound test.
Fixed the lightning shocking the water in LubLub's boss room so when you die, your blood shows up in the correct place.
LubLub's intro has the mask guy behind him, when the battle starts he'll do a kinda "ATTAAAACK!" sort of gesture.
Changed the dialog in most if not all places so you can read names easier.
Made my title screen logo less intrusive.
Fixed some spots where you could spawn a dialog box and unfreeze yourself when you shouldn't.
Added 2 new buttons: MENU and ACTION. ACTION does nothing right now...
If you complete psychopath mode, something bad happens to future playthroughs...
Added the chests not normally found in the normal game to the areas which they will be found. Debug mode required for those.
Added Ana's extra dialog at the ending house.
Other small details.
Changed tag: Beta Build 4.
Fixed many bugs with BB4.
Added modifiers that can change up the game, and new ones are unlocked by beating certain difficulty modes.
Added the last boss and a way to get to it without debugging.
Added the last 2 partners though they kinda randomly teleport in at one point.
Added the entire ending sequence.
Fixed a bug with the modifiers menu not indicating when a mod is enabled if you switch out of that menu.
Took wayyyy longer than it should have.
Added an ice area complete with ice physics that persist in mid air!
Added a few chests in the post-game if you go into the computer room you can get cloaks of some of the partners depending on the difficulty played on.
Changed the message of the day.
Tweaked the save placement, a lot. Like a lot a lot.
The game should be much easier even on wayfarer now.
Added an effect to saving for that added "SAVED!!!"
The save points float instead of just stand there.
Realistic mode has a few more dialog spots.
Changed the spike blocks for the first boss so there's only one.
The debug info in the top left in debug mode can be shortened with the D key.
Changed up the psychopath mode boss.
Nerfed it, even though psychopathics wouldn't deserve that.
Justified the psychopath realistic combo endings.
Added more stuff to the sound test.
Changed a few of the ending texts.
Adjusted platform speed in the cave area.
Adjusted a few chest placements.
Allowed for skipping more dialog scenes due to a fix in my event runner's code.
Changed the title screen music.
Entered a modified version of this one into the contest.
Other minor things.
Changed tag: Beta Build 4.5.
Changed tag again: Prerelease Build 1.