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Fangames => Gameplay & Discussion => Topic started by: just_another_Guy on July 09, 2015, 03:04:19 PM

Title: Random fangame questions
Post by: just_another_Guy on July 09, 2015, 03:04:19 PM
1)Some bosses in fangames (e.g. the first boss of GR and the final boss of Beat the Wannabes) resize the window to its original size, which is annoying. What causes this and is there a fix for that?
2)Is there a link for Hope the normal version (already beaten the easy version)?  (If there's none, is someone willing to share it?)
3)I've beaten the avoidance you get for finding all secrets in I wanna be the Salt, and the win screen says "Normal Clear". Is there more to this game or that's it? (don't mind spoilers)

Thanks in advance.
Title: Re: Random fangame questions
Post by: infern0man1 on July 09, 2015, 05:16:49 PM
I can only answer #1 and 2

1. The screen resizes sometimes because, in the .gmk or w/e, the room does not have the same dimensions as the room 'init', which controls basically all of the game; I think the only way to fix this is to go into the GM file and resize the room itself.

2. There used to be, but I can't seem to find carua's nico anymore.

Edit: found his nico, I guess he took down the links to the games he had up originally (Breaking Out, Hope the).
Title: Re: Random fangame questions
Post by: Derf on July 09, 2015, 05:35:32 PM
Just to clarify on #1, it's not necessarily a difference in room dimension but in the view_port settings as well. Though it doesn't really matter which of these two it is as, like infern0 said, the only way to fix this would be to correct the source file.

While some people are lazy and simply write 800x600 as the size of the room, this is an approximation that doesn't account for the 8 pixels extra you need on the height of the room to make it fit a 32x32 grid perfectly. As such most engines are built around the 800x608 resolution as you don't get the annoying clipping of the last row of blocks, but some game designers simply assume the dimensions are 800x600 and make new rooms using that, which can cause the screen to jump slightly. Additionally, the default room size is 640x360 (I think) and some designers simply forget to change the dimensions, especially when creating bosses that don't need massive rooms and also won't adjust the view_port settings meaning the window changes size.
Title: Re: Random fangame questions
Post by: just_another_Guy on July 10, 2015, 05:56:22 AM
Thanks everyone for the answers. I guess I'll have to suck it up and beat those bosses with the default window size.
Edit: Dang, those were some pretty well hidden secrets. Oh well, I've all cleared the game now. Also got confirmation that Hope the is private.
Title: Re: Random fangame questions
Post by: pieceofcheese87 on July 10, 2015, 08:27:18 AM
most engines are built around the 800x608 resolution as you don't get the annoying clipping of the last row of blocks

Unfortunately, this isn't true. All of the good engines (Yuuutu, Seph, Lemon) have the screen dimensions as 800x600. I don't know why, because it looks way better as 800x608.