Hi, :denKamilia:
So I have just finished making my first boss and when it is killed I have it set a variable (trollkilled) to true
However, when I press r it resets trollkilled to whatever it was originally :denRin:
I am wondering, is there a way to make a variable not reset when the game closes or I press R?
I am guessing that there is some way to store it in the save, but I don't know how.
Code:
if room = rTrollBossP2{
room_goto(roomselect)
global.trollkilled = true
sound_play8(sndTeleporterActivate)
with other instance_destroy()
}
Thanks for reading this