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Fangames => Game Design => Programming Questions => Topic started by: Realtime911 on June 03, 2015, 08:27:53 PM

Title: Character Change
Post by: Realtime911 on June 03, 2015, 08:27:53 PM
How to change the character into a dot in a certain room?
Title: Re: Character Change
Post by: Sudnep on June 03, 2015, 10:44:42 PM
Create a new object that follows the player and with the hit box size you want.
Make it so when the kill objects touch the dot, it plays the script:
with(player) { killPlayer() }
Title: Re: Character Change
Post by: Realtime911 on June 04, 2015, 01:49:47 AM
No, what I mean is the dotkid like in Go The Dot Kid. I have tried many ways, but none of them works
I do try using the same method like the upside down kid (gravity change), but it still doesn't work.
Sorry if I didn't say more specifically
Title: Re: Character Change
Post by: Sudnep on June 04, 2015, 04:40:12 AM
room start:
if room = dotkidroom { instance_create(player.x,player.y,dotKid); with(player) { instance_destroy() }; }

you'll have to figure out how to set up saving location of the player when they shoot a save or whatever