Hey, this is my first attempt at making a fangame, inspired by IWKTK3 and the other community that i'm from.
basis - you generic 100 room fare, based off of songs from another game i'm involved with. (IWBTEngine Seph Edition base)
difficulties from 1-100, with 1 being "literally can't fail", and 100 being ??? (i'm not sure how hard this is actually going to be, wanted to get some opinions on the 15~ rooms and the difficulty progression)
Current status - feeling out game maker/designing
- I've coded in a banner system pretty much like IWKTK3's banner system
- threw together custom death sound + restart sound, added in some music
couple things to note
- much of the looks of the game are not going to remain that way - I'm working with a friend who can make the levels not look like the blocky poop that they currently are (he's the one who did the banners for the first 10 levels)
- title screen and select will be revamped to look good (lol)
- there are 3 warps that you can't get to, which are secret levels based on the unlock system in the other game, so disregard those for now (?)
- in the level with a ton of apples all over the place and no blocks (11) is inf. jumps
- there's currently a debug feature, which is simply, click anywhere inthe level to be teleported there
In conclusion, I know I'm completely new to gamemaker/designing levels, but I know how to program, do sound, and do graphics (with some help) half decently well. Again, with the current difficulty progression, do you think it's going maybe too slow, or too fast for a 100 room game? Also to keep in mind, this is also very much going to another community that (mostly) has little experience with IWBTG fangames, which is why these first 15 levels are stupidly easy for now, and are just introducing different mechanics and stuff. (some of the difficulty/design stems from inside joke stuff in the ffr community)
Also, if there's any other comments/advice there is to offer, that would be appreciated as well, thanks so much!
p.s. a full run of all the current levels should take like <10 minutes, and very little deaths
couple screenshots (very low aesthetic, again)
(https://puu.sh/i6Ju3/3c09da0fd3.png)
(https://puu.sh/i6Jz9/1615bf0f4b.png)
download link
https://www.mediafire.com/download/bb1fvf4e5pqolqc/IWBTSM.rar
thanks again in advance!
I recommend adding save blockers to avoid breaking save files like this: (https://i.imgur.com/8t4iod4.png)
For level design: I'm not really too sure how familiar you are with fangames, but a lot of this stuff does not progress how a normal fangame would progress. There a ton of places where you can easily save through the player killers and just completely skip segments and this is usually never done in fangames (another reason why I recommend save blockers). You say you're going for a 100f type of game so why not try to play through churatch or the conquer the blow game series? Just playing through them will give you a much better idea on how the level design is usually done in 100f games.
Now for graphics/sound/etc, I don't mind the title cards, but I really don't know how the floors you made relate to the songs on them lol (I play sm/ffr too). The gameover sound (like pieceofcheese said) is way too loud, but you already know this. The default tileset itself is fine, the entire twitch IWBTG community has some weird hate for it and it's stupid cause it looks better than 99% of the tilesets people make to replace it...
but it really doesn't fit your game because of the music, of course you've already acknowledged this so I look forward to seeing what you come up with :) The song you have chosen is very nice too