I'm using SG Audio for my new game. I wanted to use the sga_SetPlayOffset function for making the intro of the boss them play only once and rest of the music loops, and then something went wrong.
I found out after looping the ogg file, the music kept starting from the intro.
So I used GetPlayOffset to see the problem and the result was a value that's under 0.5 or so and has lots of digits that kept looping as the music being played.
like this
(https://i.imgur.com/ZqehOxH.png)
could you tell me how to fix it and do what I intended to do?