I Wanna Community

Fangames => User-Made Creations => Unfinished / Incomplete => Topic started by: GamerH2 on April 10, 2016, 04:48:02 PM

Title: I Wanna Do My Max - DEMO Available
Post by: GamerH2 on April 10, 2016, 04:48:02 PM
A 6 year kid are leaving kidlandia, he wants to beat the Kid.

Download Link:
httpss://www.dropbox.com/s/3ymr85ii3qobow2/IWDMM%20DEMO.exe?dl=0

Only the stage 1 and the boss 1 are finished, Enjoy!

Screenshots:
(httpss://photos-1.dropbox.com/t/2/AABW-iRQWPXiAyC0tHLgyZEsw1Bo-5pQpZI6JLgKL4Y9jQ/12/405016829/png/32x32/1/_/1/2/Screenshot.png/EMy_1J4DGEAgBygH/t_5fMV7TGZvVUrWXkykmyPXIRVVD_kKN5m1zcYeZZZI?size=1280x960&size_mode=3)
Quote
This is made on multimedia fusion.
Title: Re: I Wanna Do My Max - DEMO Available
Post by: pieceofcheese87 on April 10, 2016, 05:26:04 PM
First of all, you should not have used MMF2 to make this game.

Disregarding the awful engine, the level design is very bland and empty. The aesthetics are boring.
Your boss is also pretty boring, after the donut it just stands there until you kill it. You should have it loop attacks.
And how come I can only fire 2 bullets at once? That's annoying.
I'm not sure if those boshy attacks are there as a joke or not but I would suggest removing them. I'm not sure why you even released this game since this demo is so short.

My advice: Start over, and this time use a game maker engine.
Title: Re: I Wanna Do My Max - DEMO Available
Post by: Kyir on April 10, 2016, 07:42:41 PM
A lot of people get mad if you don't use an engine that has physics they expect. You should go with whatever you like best, but just be ready for the complaints.